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In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 18 matches
- November 18th, 2012, 9:58 am
- Forum: Tutorials and Resources
- Topic: Collectin to build
- Replies: 0
- Views: 2481
Collectin to build
Working on a survival style game, trying to figure out scripting to collect items and use them to build shelter, make fire, build a storage to hold item and have a model to appear when a storage unit is built Is it possible to do this kind of scripting and game play in sandbox? Any scripts along tho...
- May 24th, 2012, 8:38 pm
- Forum: Sandbox General Support
- Topic: TOTAL BLACK OUT!!
- Replies: 3
- Views: 1846
Re: TOTAL BLACK OUT!!
Put to much detail/models/buildings in one area? map size 15 Is there a max level per map?
could it be a windows configuration?
Now have C++ visual error "Application has requested the run time to terminate it in an unusual way"
Dhuman
could it be a windows configuration?
Now have C++ visual error "Application has requested the run time to terminate it in an unusual way"
Dhuman
- May 24th, 2012, 3:05 pm
- Forum: Sandbox General Support
- Topic: TOTAL BLACK OUT!!
- Replies: 3
- Views: 1846
TOTAL BLACK OUT!!
Has any one else had an issue with sandbox totally going black and windows shutting it down? Small box appears and say unusual run time request. Windows 7, Geforce nvidia 2gig video ram, 4gig sytem ram 64 bit quad core amd any suggestions on the issue? running as administrator full rights all driver...
- May 24th, 2012, 12:47 pm
- Forum: Sandbox General Support
- Topic: Moving textures.
- Replies: 4
- Views: 1881
Re: Moving textures.
Thanks All this helped
Thank You
Dhuman
Thank You
Dhuman
- May 22nd, 2012, 7:17 pm
- Forum: Sandbox General Support
- Topic: Moving textures.
- Replies: 4
- Views: 1881
Moving textures.
Having an issue with texture placement. using a texture of a single lion that I made, want to use it as a picture on a wall. But when I bring it in on the area of the wall the texture is not centered and shows pieces of it only in the corners. is there a way to move the texture vert. and horz. to ce...
- April 7th, 2011, 8:09 pm
- Forum: Sandbox General Support
- Topic: Texture only black
- Replies: 0
- Views: 1446
Texture only black
Finally been able to get own models to work but sometimes when model is loaded into PS 2.6.1. model appears but instead of texture it is all black like it is not lighted . all textures or skins for all models were painted in Gimp. models created and triangulated in wings. skins are jpg. all were don...
- January 31st, 2011, 1:57 pm
- Forum: Sandbox General Support
- Topic: mmodel problems
- Replies: 1
- Views: 732
mmodel problems
This is an exellent world generator and thats about all !!! I have spent a lot of hours searching thru forums and compilling info to help my grandson and to keep him interested. Which at first he was He created several maps quite quickly. But when it came to making the game it became a mess It is no...
- January 12th, 2011, 7:28 pm
- Forum: Sandbox General Support
- Topic: 2.6.1 fps #'s lower right corner
- Replies: 6
- Views: 1611
Re: 2.6.1 fps #'s lower right corner
thanks ! any suggestions when making buildings like use smaller block/thiner walls.
dose a smaller grid size help when building/terrain to offset fps # for models?
Dhuman
dose a smaller grid size help when building/terrain to offset fps # for models?
Dhuman
- January 12th, 2011, 6:48 pm
- Forum: Sandbox General Support
- Topic: 2.6.1 fps #'s lower right corner
- Replies: 6
- Views: 1611
Re: 2.6.1 fps #'s lower right corner
SOooo! it is safe to say that we should only make a map of size ten add a small building maybe on tree or a person cant really make a map like the village map with out over taxing PAS tho the village map ran fine? I have 4Ghz chip, 256 mb graphics card and 4GB ram why dont that help? are there to mu...
- January 12th, 2011, 6:30 pm
- Forum: Sandbox General Support
- Topic: 2.6.1 fps #'s lower right corner
- Replies: 6
- Views: 1611
2.6.1 fps #'s lower right corner
Running 2.6.1 lower right corner of the screen there is "fps # " what dose this mean and what effects the changing # seems that the smaller the # the more jerky the movement is. Example: map size 11, day skybox, put two trees, one cart and a lean-two type building and one of the little guy...