Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 5 matches
- November 13th, 2011, 6:38 pm
- Forum: Sandbox General Support
- Topic: FPS timer/ gameclock?
- Replies: 5
- Views: 2061
Re: FPS timer/ gameclock?
thanks kddekadenz.... it worked perfectly.
- November 12th, 2011, 9:14 pm
- Forum: Sandbox General Support
- Topic: FPS timer/ gameclock?
- Replies: 5
- Views: 2061
Re: FPS timer
Am I to assume that since no one has offered any help that it can't be done or is extremely complex? If it is impossible could someone just state that.
- November 8th, 2011, 8:15 pm
- Forum: Sandbox General Support
- Topic: FPS timer/ gameclock?
- Replies: 5
- Views: 2061
FPS timer/ gameclock?
Is there a way to limit the length of a game in FPS? '
TIA
TIA
- November 8th, 2011, 12:57 pm
- Forum: Sandbox General Support
- Topic: How to drop an item from inventory
- Replies: 2
- Views: 894
Re: How to drop an item from inventory
Yes, the player has picked up an item and when they reach a trigger I would like the item to appear on the ground near them. I can remove it from inventory with the trigger but don't know how to create the item visually in the code. Also, is there a way to create a game timer so there is limited pla...
- November 7th, 2011, 12:24 pm
- Forum: Sandbox General Support
- Topic: How to drop an item from inventory
- Replies: 2
- Views: 894
How to drop an item from inventory
I have managed to create NPC's and pick them up in FPS but need to be able to drop them in a different location on the map.
Can anyone point me in the right direction? Thanks, I'm new to all this but learning.
Can anyone point me in the right direction? Thanks, I'm new to all this but learning.