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Search found 4 matches

by Denyer
June 23rd, 2012, 4:23 pm
Forum: RPG Maker Mode
Topic: AI-Waypoints?
Replies: 3
Views: 2403

Re: AI-Waypoints?

No problem, glad you got it sorted :)
by Denyer
June 23rd, 2012, 4:42 am
Forum: RPG Maker Mode
Topic: AI-Waypoints?
Replies: 3
Views: 2403

Re: AI-Waypoints?

If you follow the tutorial and use the commands dropwaypoints 1 experimentalwapoint 1 debug 32 As you walk around the map you will drop waypoints (debug 32 is the AI debug channel and this will allow you to see the waypoints). The idea, as far as I know, is to create a "net" of waypoints o...
by Denyer
June 18th, 2012, 2:45 am
Forum: Sandbox General Support
Topic: Error Adding Custom Function to Source Code
Replies: 2
Views: 1317

Re: Error Adding Custom Function to Source Code

Thanks for the reply,

Hmm, I did think that might be the issue so I tried adding in default implementations into the other game modules, I guess I made a mistake somewhere.

I'll give it another go,

Again thanks for the help Hirato :)
by Denyer
June 17th, 2012, 8:20 am
Forum: Sandbox General Support
Topic: Error Adding Custom Function to Source Code
Replies: 2
Views: 1317

Error Adding Custom Function to Source Code

Hi there, Hopefully someone can explain where I'm going wrong. I'm incredibly rusty at writing in C++ and I'm having trouble trying to add my own custom function. Currently in igame.h I've added after the the suicide function: extern void customfunction(physent *d); I have then added the function in...