Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 67 matches
- September 29th, 2009, 3:09 pm
- Forum: Tutorials and Resources
- Topic: Default traveling speed tutorial
- Replies: 4
- Views: 2536
Default traveling speed tutorial
Sandbox is great but the default traveling speed always has me running around the map. I want to slow down to a walk and smell the roses too. :D So off I went looking at the cfg files till I found the command to slow your default traveling speed down. Before editing a map's cfg file, first make a ba...
- September 29th, 2009, 12:14 pm
- Forum: Sandbox General Chat
- Topic: A newcomers question
- Replies: 8
- Views: 1971
Re: A newcomers question
Press the H key and your white grid will turn green. You are now in heightfield mode. Then scroll your middle mouse wheel to make hills,valleys,lake beds or ponds...
- September 29th, 2009, 6:27 am
- Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
- Topic: Ancient ruin concept wip
- Replies: 6
- Views: 1487
Ancient ruin concept wip
This ruin concept is an idea for a full map.
- September 27th, 2009, 4:24 pm
- Forum: Forum Introductions
- Topic: Howdy
- Replies: 2
- Views: 1119
Howdy
I tinkered with 3d for several years, modeling, texturing, a little animation, some half-life 2 mod stuff. I like this program because of on the fly editing with the option of doing some scripting. ( I hope to overcome my aversion to programming by learning some scripting :shock: ) Over the last few...
- September 27th, 2009, 1:27 pm
- Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
- Topic: Normal mapped cabin
- Replies: 0
- Views: 1511
Normal mapped cabin
Yesterday day I figured out how to apply the normal map to a md3 model. First though I had to convert my cabin obj to a md3 model format :) That will be a tutorial soon for other newcomers like myself. Looking at the other md3 cfg files that had normal maps applied helped alot. Then it was just tria...
- September 23rd, 2009, 12:27 pm
- Forum: Tutorials and Resources
- Topic: Importing your Obj file tutorial
- Replies: 13
- Views: 9206
Re: Importing Obj file
Here is how you load the your model into the map. Press "E" to get into edit mode. Press the tilde key (the one above the tab key) to bring up the console's text input type "mmodel "the name of your new folder" Below is the correct way to type it: mmodel cabin ( replace cabi...
- September 23rd, 2009, 12:11 pm
- Forum: Tutorials and Resources
- Topic: Importing your Obj file tutorial
- Replies: 13
- Views: 9206
Importing your Obj file tutorial
Hi all, new here. I just downloaded Sandbox the other day and it took awhile to figure out how to load an obj file with the textures correctly.It is really easy in the end. This assumes you have a obj trianglated model with it's uv map for your textures. 1. Create a new folder in the packages/models...