Looking at things from my point of view, I think the RPG mode is still at its early stages :lol: Cube 2 Engine is more for FPS after all. xD Hopefully Regen comes out early =D. Does the FPS mode contain an default ai script? I can try tinkering around with it =D, although RPG has better spell config...
Oh, hence the line vector<mproj *> magicproj; Guess there is no other way besides waiting for the next release. Can't seem to find anything relevant in MCO. Either way, the script goes on to this rpgent(rpgobj *_ro, rpgclient &_cl, const vec &_pos, float _yaw, int _maxspeed = 40, int _type =...