Hi Owen, Yeah, basically a high number of PVS means more memory being consumed, but also a larger pre-rendering time (depending on the algorithm, the size of the scene to be worked out, and the number of models etc. in the scene, this could take hours!). The upside is that scene rendering at runtime...
Fraps is (from wikipedia): Fraps (derived from Frame rate per second) is a benchmarking, screen capture, and real-time video capture utility for DirectX and OpenGL applications. It is commonly used to determine a computer's performance with a game, as well as record gaming footage. The program is ve...
Hi All, Just a quick hello 8-) As you may have guessed, I'm based in Australia ( Sunshine Coast of Queensland to be precise :) ). I have been following SandBox for some time now, and thought it was probably about time that I actually joined the Forums! I have experience in several other 3D engines (...