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New Screenshot Utility. !!SVN ONLY!!

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Leo_V117
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New Screenshot Utility. !!SVN ONLY!!

Post by Leo_V117 »

You may have seen quite a lot of my work... Mainly the Sandbox Recorder, Autosave and even the "Map Save before Quit" Tool... But this ones new... Thanks to the help of graphitemaster for making the variables first, then to Hirato for perfecting them.

This ones mainly to help with Editing Maps, Most of you want to make a screenshot for it before publishing it... Before now you had to take the screenshot after deactivating the HUD and enter the command /screenshot "Name"... then you had to use image editing software to change the dimensions of the image so the engine would place that as the image for your map... Now... You dont... A simple Utility Option will be available in the future release that will allow a screenshot to be taken with the required dimentions and a name... all you need to do is move into position in an area you would like the screenshot to be taken from, enter the screenshot menu and enter the Dimensions, and name and press "Take Screenshot" Within the menu. Then, the code will automatically deactivate the HUD and Menu for 5 seconds, whilst it takes a screenshot at the dimensions and name you set it to... the screenshot will be saved in your "my_stuff" folder, all you need to do then is drop it into the folder with your map. Then youre done. Simple as that.

Comparison of Screenshots:
Original Screenshot (F12 or /screenshot)
Original Screenshot (F12 or /screenshot)
New Screenshot (Screenshot Utility)
New Screenshot (Screenshot Utility)
I think you can tell which is better.

This is only one of the many things I will be creating for the SVN Release... Any Ideas for what might make editing easier please let me know... PM (this is for Ideas, not for Help), Email, IRC, or just reply to this Post.
arcones
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Re: New Screenshot Utility. !!SVN ONLY!!

Post by arcones »

'Tis Great! I think that'll be awesome :D

Plus the Karbon theme just is epic :P
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Leo_V117
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Re: New Screenshot Utility. !!SVN ONLY!!

Post by Leo_V117 »

It works now... I'll send you the code with my assortment of files... Including a few experimental ones... This is only for those who are in Project: Regen and have the SVN.
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