Xuz99 wrote:I see what you are saying but my biggest problem with Sandbox is the lack of tutorials I wouldn’t mind making this map in to a full game if I knew how and there’s not a lot of backing in the ways of tutorials here on the wiki or even YouTube.
I agree. I have the knowledge, but currently no free time to spend to create some, but later. The RPG I'm developing (check my signature) will open his code in December.
Xuz99 wrote:
Even with this new update there’s still a *heck* of a lot that needs to be added. For one thing more models. When making my Citadel 14 map I constantly had to re-use the same chair, or box, or light model, and I got a bit frustrating.
Yes, Hirato simply could pick some CC0 models from blendswap and opengameart and add them to the game. I would spend a hour in this, too, if I would find a way to compile it. Or I simply could release a model pack. Hmm, good idea, isn't it?
Xuz99 wrote:
Another thing is music there’s about 5 tracks and if you play for about ten minutes their great, but if you play for about one hour then they get a bit boring and you get sick of them.
You can add own tracks
Xuz99 wrote:
After looking at the UDK I was blown away with the thing. It’s free you can use it to make a commercial games.
No, it is only free to use to make non-commercial games, they state it at their website:
A team creates a game with UDK that they intend to sell. After six months of development, they release the game through digital distribution and they earn US$60,000 in the first calendar quarter after release. Their use of UDK during development requires no fee. At some point prior to the UDK Applications’srelease they would to secure a royalty-bearing commercial UDK license with its US$99 license fee. After earning US$60,000, they would be required to pay Epic US$2,500 (US$0 on the first US$50,000 in revenue, and US$2,500 on the next US$10,000 in revenue). On subsequent revenue, they are required to pay the 25% royalty.
Xuz99 wrote:
Also there’s a massive community for helping you out too.
That's my biggest complain about PAS, the community is very small and there is only one person left who develops the code (correct me if I'm wrong).
Xuz99 wrote:
it makes some of the most insane and very popular games today.
People make games (I programmed a game "generator", though). You can build amazing games, even with a limited engine like Scratch. If your game is good because of the engine, than it sucks.
You can build a similar village in PAS
