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Project: Regen Multiplayer Maps

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arcones
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Re: Project: Regen Multiplayer Maps

Post by arcones »

I think the developers can put the weapons in. It'll save you all the hassle of finding making it perfect. ;)
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Re: Project: Regen Multiplayer Maps

Post by Leo_V117 »

I should have said that... Send the map when its finished, to me or Arcones... Maybe GR1M... We'll do the final tweaks here and there and then we'll add the weapons and Logo depending on the map...
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Re: Project: Regen Multiplayer Maps

Post by arcones »

@Rune:

Nice map there! Very neat :)
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Runescapedj
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Re: Project: Regen Multiplayer Maps

Post by Runescapedj »

just started, much work at that mountain in the middle, like 1.5 hour, the other stuff in like 30 min
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Re: Project: Regen Multiplayer Maps

Post by PizzaLover101 »

I should edit mine. I can never add textures or models, so can someone potentially help me out?
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Re: Project: Regen Multiplayer Maps

Post by Runescapedj »

I've worked futher on my REGEN multiplayer map, here is it, the base map is a base I'm going to add to the other map twice when it's finished

http://www.sendspace.com/file/h134mz

maybe we can make a huge city map and use it as more maps (different spawns), that will be not that hard I think, is it, and much more 'different' maps?
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Re: Project: Regen Multiplayer Maps

Post by PizzaLover101 »

Can you guys look at Logos and vote on the best for me? thanks.

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Edit: I add the map. I have no idea how I made it animate, so please don't ask
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pc regenmap.zip
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Re: Project: Regen Multiplayer Maps

Post by Runescapedj »

I think 2 is the best, I'm now going 2 look at your map

edit:
I pretty like the map, but where's the place to train shooting and sniping? or the place to try accurate granades?
I hope I can someday play this map (finished) to train a bit be4 I'm going to fight against Arc, Leo and Gr1m :D
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Re: Project: Regen Multiplayer Maps

Post by arcones »

I'm pretty sure train means that you play with/against your clanmates in a deathmatch or something ;)
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Re: Project: Regen Multiplayer Maps

Post by Runescapedj »

no, I thought of aiming at moving targets that are really small or so, or just get an percent of hitted, or something like that
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