Take the 'S' and you will seekddekadenz wrote:By the way, why does it censore s c r a p?
It censors bad language, as well as words involving bad language, for some reason.
@GigaShadow - Nice maps!
Take the 'S' and you will seekddekadenz wrote:By the way, why does it censore s c r a p?
Well I'm just used to using google docs but thanks for the suggestion. I would use the forum's uploader but it doesn't seem to work well. Anyway I hope you like the screenshots.Leo_V117 wrote:You could just upload them to tinypic or somewhere... Rather than using a Zip file.GigaShadow wrote:Many more Screenshots in a zipped package! Check them out!
https://docs.google.com/viewer?a=v&pid= ... l&hl=en_US
Julius wrote:Contribute to http://www.opengameart.org NOW!
I agree, theyre pretty nice!cork279 wrote:I really like the screenshots, they look very atmospheric!
Oh, I know that but it is still a pain when you accidentally use the wrong grid size and the height map explodes. And when height maps overlap...BOOM. That's just the annoying thing about heightmaps. I really wish you could merge height maps on the walls with ones on the ceiling or floor.That would be so helpful. Another thing about water is since it is a material it cannot be bent so I can't make a river flow down or up.That's probably my biggest problem with making a water map. I might just try to use alpha/noclip + a moving water texture on certain parts to get the right effect. Well, I'll figure it out eventually. Until then I'll be struggling to solve my water map problems.Runescapedj wrote:you can delete water without destroying anything else with selecting all water and use the 'air' material, and to avoid the problems with water + heighfieldmode geometrics, you should use the same geometry you used to make the walls (geometry) for the water