DarkFusion HUD Concept Designs
Posted: April 9th, 2010, 8:59 am
Heres the first Concept design for the DarkFusion HUD in FPS:
Color Code for Each Section:
Purple: Armor Gauge.
Green: Health Gauge, May Contain Numbers.
Light Blue: Current Weapon, Small Icon of selected weapon.
Yellow: Primary Ammunition Gauge.
Orange: Secondary Ammunition Gauge.
Blue: NavBar.
Grey: Area that the player can only partially see.
White: Full visibility.
Black: Solid Color, Player cannot see anything behind this area.
Compass: Contains small map for navigation. White area within the compass contains the map.
Thats only for FPS mode, DarkFusion Pro, the one for RPG Mode is DarkFusion Lite.
Color Code for Each Section:
Purple: Armor Gauge.
Green: Health Gauge, May Contain Numbers.
Light Blue: Current Weapon, Small Icon of selected weapon.
Yellow: Primary Ammunition Gauge.
Orange: Secondary Ammunition Gauge.
Blue: NavBar.
Grey: Area that the player can only partially see.
White: Full visibility.
Black: Solid Color, Player cannot see anything behind this area.
Compass: Contains small map for navigation. White area within the compass contains the map.
Thats only for FPS mode, DarkFusion Pro, the one for RPG Mode is DarkFusion Lite.