Inside look on planned Puzzle Mode levels.
Posted: September 22nd, 2010, 7:49 am
As of 2.6/2.7 there will be a new mode in Sandbox. PZL mode, PZL stands for Puzzle. I've been developing textures and levels for the campaign within the mode and I came up with the first level and the textures.
Preview:
http://i53.tinypic.com/lhau0.png
The textures were created by myself, all but the water, although I have got a different water texture. The mode combines First Person with Logic and Memory to create an environment that challenges the player in a friendly way. You may be thinking: "This looks like portal!", "That reminds me of Portal!" or "Is there gonna be a Portal Gun?", It is in fact like Portal, although it performs in a different way, The player has to use pass-codes to open doors, Slide objects into holes, and Use objects to climb walls. The mode may/may not have its own Portal Gun, with an ability to manipulate "Teleports" and "Teleport Destinations" with the Right and Left mouse buttons.
If you have any questions, feel free to reply to the post. More screenshots will be uploaded in due time.
Preview:
http://i53.tinypic.com/lhau0.png
The textures were created by myself, all but the water, although I have got a different water texture. The mode combines First Person with Logic and Memory to create an environment that challenges the player in a friendly way. You may be thinking: "This looks like portal!", "That reminds me of Portal!" or "Is there gonna be a Portal Gun?", It is in fact like Portal, although it performs in a different way, The player has to use pass-codes to open doors, Slide objects into holes, and Use objects to climb walls. The mode may/may not have its own Portal Gun, with an ability to manipulate "Teleports" and "Teleport Destinations" with the Right and Left mouse buttons.
If you have any questions, feel free to reply to the post. More screenshots will be uploaded in due time.