spawn_reaper = [
r_type $ENT_SPELL
r_icon losehealth
r_description "steels targets soul"
r_name "reaper"
r_spell_gravity 60
r_spell_cost 0
r_spell_range 100
r_spell_effect 5
r_addeffect $STATUS_HEALTH -9999 9999 $ATTACK_MAGIC
r_addeffect $STATUS_HEALTH -9999 9999 (| $ATTACK_FIRE $ATTACK_EARTH $ATTACK_SLASHING)
r_addeffect $STATUS_DEATH 9999 9999
r_addeffect $STATUS_INVIS 9999 9999
r_interact [
r_select $rpginteract
r_pickup $rpgself
]
]
then in the projectile section put
r_proj_new //5
r_proj_projpart ( $PART_WATER $PART_SMOKE $PART_STEAM $PART_LIGHTNING $PART_SNOW)
r_proj_projsize 30
r_proj_projcol 0x222222
r_proj_basevel 200
r_proj_trailsize 2.5
r_proj_deathpart $PART_EDIT
r_proj_deathpartcol 0x3F8FFF
r_proj_deathfade 1000
r_proj_gravity -400
r_proj_deathdecal 2
r_proj_kickback 1000
r_proj_deathpartsize 4
this creates an awesome one hit kill spell that has a huge radius
watch video at http://www.youtube.com/watch?v=H51p6tan8Tw kind of grainy sry
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cool spell
cool spell
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Re: cool spell
maybe add a link from the original topic here, that might help.
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Re: cool spell
Actually, providing a link from here to there would make more sense, as this is a double post. I had moved ryan's original topic from the Support Section, to the Show Off Your Work section, then this topic was created...

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Re: cool spell
so, double fail?
Anyway, cool spell
Anyway, cool spell
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Re: cool spell
No, it's happened before (with other people)...

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Re: cool spell
link to first post viewtopic.php?f=10&t=2205
The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at and repair.
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