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Normal mapped cabin

Posted: September 27th, 2009, 1:27 pm
by Radder
Yesterday day I figured out how to apply the normal map to a md3 model. First though I had to convert my cabin obj to a md3 model format :)
That will be a tutorial soon for other newcomers like myself. Looking at the other md3 cfg files that had normal maps applied helped alot. Then it was just trial and error till I did it right.

I thought I show a picture of the still unfinished cabin. It's a model I started but did not finish. I now started the roof,door etc.

P.S I'm also am learning how to do rounded corners with the grid cubes...