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SINK - Underwater Adventure
Posted: December 27th, 2011, 4:17 pm
by cork279
I didn't leave Sandbox very long...
I have a new project!
I've only just started making this, so expect the maps to look dull or empty 
Travel across vast undersea deserts. Find undersea cities. Complete difficult challenges. SINK is my newest project, which I recently begun. The whole game, apart from the very opening, is based underwater. We are planning non-linear gameplay, to make an expansive role-playing adventure game.
Screenshots:
http://media.moddb.com/images/games/1/1 ... 326559.png
http://media.moddb.com/images/games/1/1 ... 4702.1.png
http://media.moddb.com/images/games/1/1 ... 493952.png
HUD:
Re: SINK - Underwater Adventure
Posted: December 27th, 2011, 6:11 pm
by cork279
Update - Finished Track 01:
http://www.moddb.com/games/sink/videos/sink-track-01
^ It may not show up yet, if the game is still being authorised.
Re: SINK - Underwater Adventure
Posted: December 27th, 2011, 7:12 pm
by arcones
Looks awesome! I had an idea similar to this a while back....
Just a tip: The second pic is a bit redundant. The loading bar says "Loading..." even though right above it is the loading notification. You might want to change that.
Re: SINK - Underwater Adventure
Posted: December 28th, 2011, 4:59 am
by cork279
Thanks for the tip

Do you know how to remove the text above the loading bar (cause I prefer the word on my loading bar

)?
Re: SINK - Underwater Adventure
Posted: December 28th, 2011, 10:06 am
by arcones
Nope, but I'd assume it'd be in the menus.cfg
I'm not 100 percent sure though, it's a guess.
Re: SINK - Underwater Adventure
Posted: January 2nd, 2012, 10:23 am
by cork279
I cancelled this game, cause there were a number of difficulties. I thought I should make another Sandbox game called sketch, then I thought "I start way too many Sandbox projects", then I cancelled that one too, after 1 hour of production, then I thought, "stuff that, I'll spend the rest of 2012 learning to program". I think that's the best way to spend my time, rather than starting and stopping Sandbox projects...
Thus I bought a book on Microsoft XNA, as well as another on Java for beginners...
...obviously I'll still be making music, and helping with other peoples projects as I already was

Re: SINK - Underwater Adventure
Posted: January 2nd, 2012, 10:31 am
by kddekadenz
Do you plan on learning C++, too?
I always wanted to do something with Java, but I did not more then a simple program
It's very good that you still continue helping me with Kelgar

Maybe you can do some code for it as practice/to learn to solve problems?
Re: SINK - Underwater Adventure
Posted: January 2nd, 2012, 11:05 am
by cork279
I might learn C++, but I don't want to learn too many programming languages at once, might get confusing
I'll decide... at some point. There are too many programming languages, it's difficult to choose which to learn. I'd probably go for either Java, python, C++, C# (I've already practiced quite a bit of this) - (not all of them, obviously)
Microsoft XNA uses C# as far as I'm aware. So right now I'll be practicing C# some more and Java.
Re: SINK - Underwater Adventure
Posted: January 2nd, 2012, 11:58 am
by jSoftApps
may warn you that XNA game studio is one of the hardest programs you will find. C# (in my opinion) is a rather tricky language, but you can do really amazing things with it. I would try to learn C# if I were you because it is a very powerful language (nowhere near as powerful as C++ but much easier)
Re: SINK - Underwater Adventure
Posted: January 2nd, 2012, 12:21 pm
by cork279
Mhm. I've done various small things in C# already. One example, is a web browser I made in C#;
http://sourceforge.net/projects/elementbrowser/
I need a lot more practice though...