moviecube preview scheduled next Sunday
Posted: January 2nd, 2010, 8:29 pm
hi,
the release scheduled next week will also come with a preview of moviecube. its in the SVN feel free to play around and report bugs as well
to test moviecube start sandbox_client_32_movie and use mode 3 (coop edit):
commands:
(most of the fps commands will work too, normal bots are disabled for the moment):
editmode:
*used as waypoints and spawnpoints for characters
*attr1: character yaw when used as spawnpoint
*attr2: radius/area
*adds a new character definition, you can now add commands to the characters command queue
*add the spawn command to character definition referenced by param name, param state should be always 0 at the moment, param map uid is the unique identifier of the waypoint you want to spawn your character
(every map entity mapmodels, waypoints ... has a unique id, they cannot changed by users)
*lets a characters wait for certain milliseconds
*lets the character walk to a given wayoint
normal mode
*spawns a new character based on character definition given by name, you can repeat this several times
how to use this:
*go into editmode and add some waypoints:
/newent waypoint
*add a new character definiton, a temporary character will spawn in fron of you
/newcharacharacter mychar
*add some actions:
/appendactionwait mychar 0 5000
/appendactionspawn mychar 0 0
/appendactionmove mychar 0 1
/appendactionwait mychar 0 5000
/appendactionmove mychar 0 2
*leave editmode, your temp character will disapear
*spawn a real character
/addcharacter mychar
*and another one
/addcharacter mychar
have fun offtools.
the release scheduled next week will also come with a preview of moviecube. its in the SVN feel free to play around and report bugs as well

to test moviecube start sandbox_client_32_movie and use mode 3 (coop edit):
Code: Select all
/mode 3; newmap
(most of the fps commands will work too, normal bots are disabled for the moment):
editmode:
Code: Select all
newent waypoint
*attr1: character yaw when used as spawnpoint
*attr2: radius/area
Code: Select all
newcharacter [name]
Code: Select all
appendactionspawn [name] [state] [waypoint map uid]
(every map entity mapmodels, waypoints ... has a unique id, they cannot changed by users)
Code: Select all
appendactionwait [name] [state] [milliseconds]
Code: Select all
appendactionmove [name] [state] [waypoint map uid]
normal mode
Code: Select all
addcharacter [name]
how to use this:
*go into editmode and add some waypoints:
/newent waypoint
*add a new character definiton, a temporary character will spawn in fron of you
/newcharacharacter mychar
*add some actions:
/appendactionwait mychar 0 5000
/appendactionspawn mychar 0 0
/appendactionmove mychar 0 1
/appendactionwait mychar 0 5000
/appendactionmove mychar 0 2
*leave editmode, your temp character will disapear
*spawn a real character
/addcharacter mychar
*and another one
/addcharacter mychar
have fun offtools.