KG gamengine
Posted: September 21st, 2010, 11:01 am
HELLO ALL.
Well i deiced that that i shouls make an engine instead of a gamemaker so here i am.
What is KGgameengine.
Well the engine is like the cube 2 engine but i hope to make this engine better then it (That may take a while).
Game Features we will have when the first real release is done.
Oldschool fast & intense gameplay.
Two singleplayer modes: Free for all and team deathmatch.
3 to 5 weapons: Fist, shotgun, sniper, Pistol and machine gun.
Engine Features
6 directional heightfield in octree world structure allowing for instant easy in-game. (From the cube engine)
Loading of md2/md3/md5/obj/smd/iqm models for skeletal and vertex animated characters, weapons, items, and world objects. Supports animation blending, procedural (This is from the cube engine and we will be keeping it.)
Small but imcomlete easy scripting system which also supports cube scripted.
Simple stereo positional sound system. (This will be replace with our own)
Particle engine supporting text particles, volumetric explosions, soft particles, and decals. (This feature is from the cube 2 engine and will be replace)
Well i deiced that that i shouls make an engine instead of a gamemaker so here i am.
What is KGgameengine.
Well the engine is like the cube 2 engine but i hope to make this engine better then it (That may take a while).
Game Features we will have when the first real release is done.
Oldschool fast & intense gameplay.
Two singleplayer modes: Free for all and team deathmatch.
3 to 5 weapons: Fist, shotgun, sniper, Pistol and machine gun.
Engine Features
6 directional heightfield in octree world structure allowing for instant easy in-game. (From the cube engine)
Loading of md2/md3/md5/obj/smd/iqm models for skeletal and vertex animated characters, weapons, items, and world objects. Supports animation blending, procedural (This is from the cube engine and we will be keeping it.)
Small but imcomlete easy scripting system which also supports cube scripted.
Simple stereo positional sound system. (This will be replace with our own)
Particle engine supporting text particles, volumetric explosions, soft particles, and decals. (This feature is from the cube 2 engine and will be replace)