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Sandbox Ver. 2.6 what is new in it?

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Soujirotendo
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Sandbox Ver. 2.6 what is new in it?

Post by Soujirotendo »

I am curious and I have not yet had a chance to use the new version that is out right now but what is the changes, features, stuff like that in 2.6? I have looked all over the site and can not find a section that says what was fixed, what was changed.

EDIT: Never mind, found the post someone put up that describes the features.

viewtopic.php?f=8&t=1776
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Runescapedj
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Re: Sandbox Ver. 2.6 what is new in it?

Post by Runescapedj »

Main Feature List:
- The ability to map edit in game in real time and cooperatively with other people.
- The ability to immediately play with and interact with map editing changes
- Many Models to drop into the map including trees, food, tools, structures, etc.
- Several custom maps that will feature slides, jumping levels, mazes, amusement park rides, etc
- The pursuit of making it as easy as possible to add map features and content. Also the addition of new entities to add even more features and capabilities.
- Many Gamemodes and gameplay types including Save The Princess, Sidescroller, RPG, Kartmode, and MovieCube for making movies.

For a more detailed feature list please go to http://SandboxGameMaker.com/what-is-sandbox.html

found in platinumartssandbox2.6 ---> docs ---> ReadMeAboutPlatinumArtsSandbox
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klimyriad
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Re: Sandbox Ver. 2.6 what is new in it?

Post by klimyriad »

Rune he said what new features you could do that before anyway the new vehicle sim is out where you can create maps with vehicle.
New textures and models.
loads of bugs fixed and created.
and much more.
Firstspace the attack Progress. Image
Maps= Image finishing the town of hisal map.
Models and textures Image Just started finding these.
Menus, script's and other stuff. Image
daltonds1
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Re: Sandbox Ver. 2.6 what is new in it?

Post by daltonds1 »

Runescapedj wrote:Main Feature List:
- The ability to map edit in game in real time and cooperatively with other people.
- The ability to immediately play with and interact with map editing changes
- Many Models to drop into the map including trees, food, tools, structures, etc.
- Several custom maps that will feature slides, jumping levels, mazes, amusement park rides, etc
- The pursuit of making it as easy as possible to add map features and content. Also the addition of new entities to add even more features and capabilities.
- Many Gamemodes and gameplay types including Save The Princess, Sidescroller, RPG, Kartmode, and MovieCube for making movies.

For a more detailed feature list please go to http://SandboxGameMaker.com/what-is-sandbox.html

found in platinumartssandbox2.6 ---> docs ---> ReadMeAboutPlatinumArtsSandbox
Thats all in 2.5
he wants to know whats new about 2.6
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Runescapedj
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Re: Sandbox Ver. 2.6 what is new in it?

Post by Runescapedj »

daltonds1 wrote:
Runescapedj wrote:Main Feature List:
- The ability to map edit in game in real time and cooperatively with other people.
- The ability to immediately play with and interact with map editing changes
- Many Models to drop into the map including trees, food, tools, structures, etc.
- Several custom maps that will feature slides, jumping levels, mazes, amusement park rides, etc
- The pursuit of making it as easy as possible to add map features and content. Also the addition of new entities to add even more features and capabilities.
- Many Gamemodes and gameplay types including Save The Princess, Sidescroller, RPG, Kartmode, and MovieCube for making movies.

For a more detailed feature list please go to http://SandboxGameMaker.com/what-is-sandbox.html

found in platinumartssandbox2.6 ---> docs ---> ReadMeAboutPlatinumArtsSandbox
Thats all in 2.5
he wants to know whats new about 2.6
Oops, I should've checked it, my bad
Hirato
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Re: Sandbox Ver. 2.6 what is new in it?

Post by Hirato »

mike didn't paste the full changelog, but here it is
there is no guarantee that this covers every change

Code: Select all

PAS 2.6.0 Changes

Generic
* revised directory structure - things are now sorted in more intuitive groups
* removed remaining remnants of lang
* reorganised particles
* removed entity attribute limit, their number is now defined by entity
* removed script word limit, you can now give more than 24 arguments

NEWUI
* compile with -DNEWGUI to activate
* fixed a LOT of bugs
* small example menu

RPG
* brand new design; currently lacks any form of GUIs
* melee combat
* charged weapons (fireballs, bows)
* ammo
* teleports
* triggers
* cutscenes
* savegames

SSP
* fix for inability to load maps added in through -k or -q
* ability to aim with the mouse
* fixed movement - less annoying and will force you to always move in the intended direction
* pickup_#, checkpoint_# and box_# script slots for activating the respective items

Linux
* launcher scripts (run with -? for more info)

Art
* torley glass and desat texture sets
* plastic set by FrenchBadPing (Public Domain)
* removed non-free art form default texture list

Scripts
* recorder menu
* rearranged skybox settings
* cleaned up various scripts
* segregated game specific scripts
* updated particles, options and editing menu
* blendmap menu
* removed 'skill levels', there is now only one editing and options menu

Upstream
* writeobj exports texture coordinates
* sped up calclight slightly
* guinameslider
* additional fogdome tweaks
* alpha material, combine with /valpha to create translucent geometry
* VSlots, allowing the creations of variants in realtime in game (via "vrotate", "voffset", "vscroll", "vscale", "vrotate", "vlayer", "vshaderparam", "vreset", "vdelta" and "valpha" commands)
* added "replacesel" command that only replaces textures within the current selection
* added "conscale" var that controls the size of console text
* added SMD and IQM model support
* usual assortment of tweaks and fixes
* string comparison functions (s suffix)
* sync clipboards between players in coopedit
* screenshotdir variable for setting screenshot directory
* improved skeletal animation in fixed-function mode
* added GLSL renderpath (toggled via /forceglsl)
* Uniform Buffer Objects support in GLSL skeletal animation path
* Minimaps
* smoothed climbing of 1:1 stairs
* sky-textured geometry no longer blocks skylight
* revised vertex formats to be more efficient on old/generic 3D cards
* made lightmap generation thread safe, (and subsequently multithreaded)
This is not a url, clicking it is pointless
Malkin
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Re: Sandbox Ver. 2.6 what is new in it?

Post by Malkin »

I don't suppose anything in 2.6 makes it run better under Windows 7 - I'm having real problems with it, like fps rate of 1...

Malk
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Runescapedj
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Re: Sandbox Ver. 2.6 what is new in it?

Post by Runescapedj »

2.5 has problems with Win 7 and Vista (sometimes just crashes, like every 15 mins), but 2.6 doesn't crash, if your fps is too low, try turning off the shaders
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