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rpg mode

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swift shot01
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rpg mode

Post by swift shot01 »

when i run rpg mode it ignores jumppads and teleports how can i fix that? if any
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Re: rpg mode

Post by InHumanUnit »

Can you elaborate more? P.S:What gamemode are you in?
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swift shot01
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Re: rpg mode

Post by swift shot01 »

it doesnt matter what game mode im in everytime i run Rpg mode i get a message that it will ignore teleports and jumpads and some other stuff i cant remember
chocolatepie33
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Re: rpg mode

Post by chocolatepie33 »

What version do you have? 2.5, 2.6 or 2.6.1?
As of 2.6.1, I think jumppads work in RPG, I don't know about 2.6, they definitely don't work in 2.5.

@IHU:
swift shot01 wrote:when i run rpg mode
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InHumanUnit
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Re: rpg mode

Post by InHumanUnit »

I meant are they running:
Singleplayer
Multiplayer
CTF(B)
Ect.
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chocolatepie33
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Re: rpg mode

Post by chocolatepie33 »

Ahh. That makes sense.
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swift shot01
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Re: rpg mode

Post by swift shot01 »

i have 2.5 and i usually do single player
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InHumanUnit
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Re: rpg mode

Post by InHumanUnit »

Singaplayer? Huh.....Welll, if you weredooing multiplayer, that would make sense but singleplayer?
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Re: rpg mode

Post by Leo_V117 »

Regular 2.5 Problem. The RPG mode tends to ignore teleports if the map was created in FPS mode. However in 2.6.1, the teleports are no-longer ignored. They will still load and more-or-less all of the entities will still work. In the New, Updated RPG (SVN Only... For Now) Each spawn is controlled through code, just create the spawn in code, and then spawn it inside the map. Simples... :D

To prevent you guys from having any trouble with RPG mode in future, im gonna make some documentation Tutorials for RPG script. This, I hope, Will end problems.

Hope this Helps.
- Leo
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