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Help Making Enemies

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donnelly517
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Posts: 44
Joined: April 11th, 2012, 10:14 pm
Name: Evan Donnelly

Help Making Enemies

Post by donnelly517 »

I was using the tutorial, trying to learn to create enemies. I did as it said, dropped waypoints, a location for them, scripted them and their AI as it said. It worked in part, the monsters could detect you, attack, and damage you if you get close. But they can't move properly. They attempt to move and attack me, but go backwards or sideways and get stuck in wide open areas. I checked their speed and such and it was exactly as the tutorial showed. What am I doing wrong. Sorry if this is a stupid question, I only started a few days ago.
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Sircameron
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Joined: March 6th, 2012, 9:13 pm
Name: Cameron
Location: Indiana

Re: Help Making Enemies

Post by Sircameron »

Did you try the "experimentalwaypoint 1"?
Hirato
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Joined: May 30th, 2009, 1:23 pm
IRC Username: hirato

Re: Help Making Enemies

Post by Hirato »

"experimentalwaypoint" only speeds up waypoint dropping significantly.
It basically tries to create all viable links on the spot rather than requiring you to make them out one by one.

Also, the tutorial mentions the AI debug channel, aka /debug 32
Turn it on if you want to see the waypoints, it literally has to cover the world like a net to work.
See the video below.

This is not a url, clicking it is pointless
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kddekadenz
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Re: Help Making Enemies

Post by kddekadenz »

Is the map going to be included in PAS?
Kelgar is an advanced RPG beeing developed in Sandbox
donnelly517
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Posts: 44
Joined: April 11th, 2012, 10:14 pm
Name: Evan Donnelly

Re: Help Making Enemies

Post by donnelly517 »

Thanks guys. I fixed it and my wolves and guards attack now.
Helping to map Broken Shield and Revelade Revolution.
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