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Possible game idea and question

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arcones
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Re: Possible game idea and question

Post by arcones »

...... :o :shock:
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Re: Possible game idea and question

Post by GR1M »

Sick, it makes me think of a really hard script for him to make :)
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Re: Possible game idea and question

Post by Venima »

go ahead. If it can be scripted, I can script it.
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Re: Possible game idea and question

Post by GR1M »

Ok here we go, let's say I want a random monster respawn time and location, after you kill it.
Last edited by GR1M on March 27th, 2010, 9:25 pm, edited 1 time in total.
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Re: Possible game idea and question

Post by Venima »

I think I'd need to change some of the src files to do that, either way I don't know how to do respawns.
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Re: Possible game idea and question

Post by GR1M »

OK, what about monster drops?
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Re: Possible game idea and question

Post by Venima »

Well I could come up with the code to randomize what they drop, but I couldn't get a monster to drop something (I'm not so good on rpg mode). Unless of course the code is as simple as adding spawn_item when killing the creature in the base script.

I'll cut you a deal, if you tell me a list of items the monster might drop (and how common they are to be dropped) I'll write you the code for that.
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Re: Possible game idea and question

Post by GR1M »

Ok, the Rock Golem. I want him to drop five gold coins, earth essence, Bronze ore, Iron ore and Adamantite ore. The gold and earth essence being normal drops and the ores maybe 1-10 kills.
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Re: Possible game idea and question

Post by Leo_V117 »

Yeah, That. :lol:
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Re: Possible game idea and question

Post by Venima »

I decided to set up the ore so that 1 in 50 spawns adamantite, if you don't get adamantite then 1 in 10 spawns iron, if you don't get iron then 1 in 4 spawns bronze.

Put this code in with when the monster dies. Beyond this all you need to do is write what the spawns are. But as I said, I'm not so good with RPG mode.

Code: Select all

spawn_goldsack_5
spawn_essence_earth
if (= (rnd 50) 0) [spawn_ore_adamantite] [
	if (= (rnd 10) 0) [spawn_ore_iron] [
		if (= (rnd 4) 0) [spawn_ore_bronze] []
	]
]
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