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Some Questions
Posted: March 27th, 2010, 7:54 am
by Firelight
Hi there, I'm a new user of PAS.
I'm still experimenting with PAS, and I would like to ask a few questions.
1)How do I change my ingame character model?
2)How do I trigger weather events such as snow, rain and etc, assuming the map isn't snowing?
3)How do I summon monsters or something? I tried /spawn but it just spawns another me.
4)Is it possible to add say, flying butterflies/jumping frogs in the background (critters that move around)?
5)How do I manipulate a model to say, grow bigger in size overtime or grow bigger after triggering something?
6)Is it possible to do a mirror material or some sort of reflection?
7)How do I make my character fly?
8)Is it possible to add some new effects?
9)Is it possible to make models follow me? Etc: stones following me wherever I go, following me in a trail behind me.
10)Is it possible to make a change in the terrain by triggering something? Etc: A hole appeared on the ground.
*Why does it say that getname is not a valid command?
These are my questions so far. I tried to look around the forums but I can't seem to find the answers.
Any help is appreciated. Thanks in advance

Re: Some Questions
Posted: March 27th, 2010, 8:14 am
by arcones
Hi Firelight!
1. Press '9'
3. You have to go to game_rpg.cfg, and add the monsters (I'll find a link telling you how to make them!)
4. butterflies work in fps, and just kinda flutter in spot...
5. you can change the size of a mapmodel, but as far as I know, you can't make it slowly grow...
6.no
7. it's not possibly right now...
8.You can mess around with the effects already there and try to use those... (if you're talking about what I think you are

)
9.If you made a stones creature with animations to follow you, it would be possible. Try using the creatures in fps!
10. I don't believe so...
Hope that helps! Don't hesitate to ask any questions!
Arc

Re: Some Questions
Posted: March 27th, 2010, 8:49 am
by Firelight
Hi, thanks for the quick reply, really appreciated that!
Just to clarify it, I was talking about the yellow robot model @1

@4 So you mean, I can just add an animated model and it will works, or is there anything else I need to do?
@8 Ooops, what I'm talking about is those flashy particles effects

I assume you are talking about those status effect?
@9 How do I make a creature that follows me around? Is it possible for it to only follow me if I'm close enough to trigger it first?
Again, thanks alot! I really appreciated them

Re: Some Questions
Posted: March 27th, 2010, 9:14 am
by arcones
@4. if you make the model, and you've added animation's, then you'll need to import them to sandbox. There's a tutorial in the support section for that!
@8. Yeah, although I haven't worked a lot with them so this is what I would do
@9. To create a creature, go into fps mode, pick a map and go into edit mode. Hit escape, and click Editing GUI

Ent's (that's at the top)

then click "create creature" (it's says something similar) then switch the trigger to switch creatures! TA DA! (oh, if you set a level trigger, they will follow you once you get close. I actually had a wolf that followed me around the entire map and down into some tunnels before he decided to jump into lava

They aren't that smart!)
Hope that helps!
Arc

Re: Some Questions
Posted: March 27th, 2010, 10:09 am
by Firelight
Again, thanks for the reply!
I have another question regarding the pet following. Will the pet get lost if you moved too fast? Or what happens when you teleport to somewhere else on the map? Do they get lost? Anyway to make them stick with you?
Another question
Is is possible to add a spell that increases your moving speed for a duration of time?
What about mouse gestures triggering something?
Re: Some Questions
Posted: March 27th, 2010, 11:56 am
by Leo_V117
Hopefully No, The creature will follow you everywhere you go... Including into hazards, and teleports. Ensure that its close enough to you first and that it is possible for the creature to overcome obstacles.
And as for spells that increase your movespeed. Yes, it it possible. Add this to the bottom of that spell code:
Code: Select all
r_addeffect $STATUS_MOVE 20 20000
Re: Some Questions
Posted: March 27th, 2010, 2:01 pm
by GR1M
You may have reset the pet every so often. For example in world of warcraft if it gets stuck it resets its location closer to you, and this also counts for teleporting.
Re: Some Questions
Posted: March 27th, 2010, 6:18 pm
by arcones
Leo_V117 wrote:Hopefully No, The creature will follow you everywhere you go... Including into hazards, and teleports.
That includes lava!!
(I'm sorry, but every time the wolf followed me into the tunnels he would run too fast and fly into the lava!

And it was pretty funny and annoying at the same time because just beyond the lava was some water. The wolf will swim with you so I planned to have it follow me through the water filled tunnels)
Sorry, kinda got off topic there!
Re: Some Questions
Posted: March 27th, 2010, 10:56 pm
by Hirato
Firelight wrote:
1)How do I change my ingame character model?
2)How do I trigger weather events such as snow, rain and etc, assuming the map isn't snowing?
3)How do I summon monsters or something? I tried /spawn but it just spawns another me.
4)Is it possible to add say, flying butterflies/jumping frogs in the background (critters that move around)?
5)How do I manipulate a model to say, grow bigger in size overtime or grow bigger after triggering something?
6)Is it possible to do a mirror material or some sort of reflection?
7)How do I make my character fly?
8)Is it possible to add some new effects?
9)Is it possible to make models follow me? Etc: stones following me wherever I go, following me in a trail behind me.
10)Is it possible to make a change in the terrain by triggering something? Etc: A hole appeared on the ground.
*Why does it say that getname is not a valid command?
1) FPS it's 9, in the RPG this requires you to change the definition of the player
2) these effects are 'particles' entities configured this way (See forest and house), they're not changeable when the map is loaded
3) FPS /newent creature, SSP /newent enemy, RPG /spawn <spawnname>
4) yes, but so far they either don't move, or just chase you
5) make it the model's trigger animation.
6) glass with an envmap? if you want realtime reflection you'll have to code it in
7) you'll need to code this functionality in
8) if you mean the proj effects for the RPG, modify game_rpg.cfg, otherwise edit engine/renderparticles.cpp
9) in the RPG, you can occasionally add a stone and drop it from the player's inventory, otherwise no (you'll have to code it in)
10) you'll have to code that as well - the biggest problem will be the fact that this action will completely destroy lightmaps and unoptimise the geometry
BONUS) it's what I use to determine if the player's new (ie, what makes the annoying 'tutorial' menu pop up)
Re: Some Questions
Posted: March 28th, 2010, 5:45 am
by Leo_V117
Ha ha. What He said.
