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How do i get a NPC to talk?
Posted: April 27th, 2010, 9:21 am
by Nathan
Hello guys
got a few things i would like to know
1. how do i get the npc's to talk?
2. how i change the character im playing when making new map.
3. how i make hostile creatures
also working on my c++ and coding
how do i import my own?
Re: How do i get a NPC to talk?
Posted: April 27th, 2010, 9:34 am
by arcones
Hey Nathan!
Please post any questions you have for PAS in the
Sandbox Support section.
1. This question has already been answered in several area's so I'll refer them to you:
Look at my link &
Mother of All Posts This will help with NPC's
2. When you create a new map, and you want to play as a different character, press "0" (zero). That will change the color of your current character and will also switch to an ogre.
3. I'm going to recommend looking at the MCO (Master Chef Ogro) code.
Nathan wrote:also working on my c++ and coding
how do i import my own?
When you code something, create a config file with the same name as your map. I.e. "watermelon.cfg" is automatically linked to the "watermelon-art.cfg" and the watermelon.ogz file as well. Just import whatever code you want, to the config file.
Hope that helps!
Arc

Re: How do i get a NPC to talk?
Posted: April 29th, 2010, 12:04 am
by Obsidian
Reason: Moved to support