Page 1 of 2
weapons
Posted: September 20th, 2010, 3:15 pm
by swift shot01
is there a code to get my character to hold a weapon?
if not what else can i do?
Re: weapons
Posted: September 20th, 2010, 3:25 pm
by daltonds1
This is the tut Section for more questions post here
viewforum.php?f=15
But to answer you question.
You will need models of them holding the weapon
Re: weapons
Posted: September 20th, 2010, 3:28 pm
by Runescapedj
Wait for 2.6, it will include waterwars (fps)
Re: weapons
Posted: September 20th, 2010, 3:30 pm
by daltonds1
Runescapedj he wants to know how to get a weapon. Not a stupid water gun.
Again he will need a model to do this. and if he wants to make it work that will involve some coding
Re: weapons
Posted: September 20th, 2010, 4:01 pm
by PizzaLover101
2.6 Will not have WW, that isn't even in the SVN
Re: weapons
Posted: September 20th, 2010, 4:08 pm
by daltonds1
Pizza yes it is.
Re: weapons
Posted: September 20th, 2010, 4:13 pm
by InHumanUnit
Label it model it, code it, and label it seperatly "TRIS.WEAPON" and "TRIS".
Re: weapons
Posted: September 20th, 2010, 4:32 pm
by PizzaLover101
daltonds1 wrote:Pizza yes it is.
The .bat is. You can't so anything in it, unless it changed since the last time I updated it.
Re: weapons
Posted: September 21st, 2010, 11:48 am
by arcones
daltonds1 wrote:Runescapedj he wants to know how to get a weapon. Not a stupid water gun.
Again he will need a model to do this. and if he wants to make it work that will involve some coding
Take a breather daltonds, a water gun is a weapon (in SB that is) so no need for that ^^

Re: weapons
Posted: September 21st, 2010, 12:17 pm
by PizzaLover101
If you want wepons, use SauerBraten, you can still code in that