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rpg mode

Posted: November 13th, 2010, 9:06 pm
by swift shot01
when i run rpg mode it ignores jumppads and teleports how can i fix that? if any

Re: rpg mode

Posted: November 13th, 2010, 9:12 pm
by InHumanUnit
Can you elaborate more? P.S:What gamemode are you in?

Re: rpg mode

Posted: November 14th, 2010, 1:09 pm
by swift shot01
it doesnt matter what game mode im in everytime i run Rpg mode i get a message that it will ignore teleports and jumpads and some other stuff i cant remember

Re: rpg mode

Posted: November 14th, 2010, 4:10 pm
by chocolatepie33
What version do you have? 2.5, 2.6 or 2.6.1?
As of 2.6.1, I think jumppads work in RPG, I don't know about 2.6, they definitely don't work in 2.5.

@IHU:
swift shot01 wrote:when i run rpg mode

Re: rpg mode

Posted: November 15th, 2010, 8:48 am
by InHumanUnit
I meant are they running:
Singleplayer
Multiplayer
CTF(B)
Ect.

Re: rpg mode

Posted: November 15th, 2010, 5:32 pm
by chocolatepie33
Ahh. That makes sense.

Re: rpg mode

Posted: November 17th, 2010, 7:57 pm
by swift shot01
i have 2.5 and i usually do single player

Re: rpg mode

Posted: November 17th, 2010, 10:09 pm
by InHumanUnit
Singaplayer? Huh.....Welll, if you weredooing multiplayer, that would make sense but singleplayer?

Re: rpg mode

Posted: December 16th, 2010, 10:34 am
by Leo_V117
Regular 2.5 Problem. The RPG mode tends to ignore teleports if the map was created in FPS mode. However in 2.6.1, the teleports are no-longer ignored. They will still load and more-or-less all of the entities will still work. In the New, Updated RPG (SVN Only... For Now) Each spawn is controlled through code, just create the spawn in code, and then spawn it inside the map. Simples... :D

To prevent you guys from having any trouble with RPG mode in future, im gonna make some documentation Tutorials for RPG script. This, I hope, Will end problems.

Hope this Helps.
- Leo