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New and need help
Posted: March 22nd, 2011, 8:35 pm
by BrutalStatus
I just installed this engine this morning and I'm extremely confused.
I understand the basic map editing (adding objects, making walls, editing the sky, and mountain building) but I don't understand anything else. All of the abbreviations and wierd lingo confuses me too much. I plan to make an RPG called "Genesis". It's like Doom, but different.
Please someone help me.
Main topics I need help with
-Quests i.e. how do i make them and such
-NPCs, how do i get them to talk and give things like quests
-Non-editing UI. How do i show health bars, etc.
-Putting in "code" to make things happen?
-Making things move (doors opening) and such
-Putting in weapons and making them work and useful
Any bit of info will help. Remember that i don't know xml's, scripting, or what have you, go easy

Re: New and need help
Posted: March 23rd, 2011, 4:00 pm
by Runescapedj
Well, here are some links you can use:
http://sandboxgamemaker.com/wiki/index. ... up_windows (quests, talking)
http://sandboxgamemaker.com/wiki/index. ... Cubescript (cubescript in general)
http://sandboxgamemaker.com/platinumart ... _mapmodel_ (door triggers, opening doors with or without keys)
And for horizontaly moving (for platforms) you can use the platform option in the 'editing GUI' in-game
And for weapons you unfortunatly need to code pretty much, but you can create spells:
http://sandboxgamemaker.com/wiki/index. ... asy_spells
Re: New and need help
Posted: March 23rd, 2011, 6:36 pm
by kid matthew
Wooo Go RunescapeDJ EPICNESS!!! lol
Re: New and need help
Posted: March 25th, 2011, 7:00 pm
by chocolatepie33
if you're looking for weapons, I think sauerbraten/cube 2 (the "older, violent-game playing brother of Sandbox) is mostly an FPS, but it works like Sandbox, so you could look into that.
Re: New and need help
Posted: April 1st, 2011, 9:34 pm
by BrutalStatus
ok thanks for the links, idk where to put all of these triggers/codes/whatever
Re: New and need help
Posted: September 1st, 2011, 6:45 am
by Orrellgav
chocolatepie33 wrote:if you're looking for weapons, I think sauerbraten/cube 2 (the "older, violent-game playing brother of Sandbox) is mostly an FPS, but it works like Sandbox, so you could look into that.
Does that mean that in PAS FPS you cannot have weapons? or is it a matter of copying the scripting, or modifying spells (actually do spells work in fps as well)
Re: New and need help
Posted: September 1st, 2011, 9:58 am
by arcones
Orrellgav wrote:chocolatepie33 wrote:if you're looking for weapons, I think sauerbraten/cube 2 (the "older, violent-game playing brother of Sandbox) is mostly an FPS, but it works like Sandbox, so you could look into that.
Does that mean that in PAS FPS you cannot have weapons? or is it a matter of copying the scripting, or modifying spells (actually do spells work in fps as well)
In PAS FPS you can indeed have weapons, but it would once again require the reworking of code to get it to a playable ability. Several people have tried copying the programming but with little success. And no, spells do not work in FPS otherwise RPG would be a pointless mode (for the most part).
Re: New and need help
Posted: September 1st, 2011, 1:30 pm
by Orrellgav
arcones wrote: Several people have tried copying the programming but with little success. And no, spells do not work in FPS otherwise RPG would be a pointless mode (for the most part).
so has anyone got a working script to play with that does this?
Sorry to pester
