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Triggers in RPG Mode

Posted: May 25th, 2011, 12:53 am
by owenisred
How do you add triggers in RPG mode?

Thanks,
Owen.

Re: Triggers in RPG Mode

Posted: May 25th, 2011, 5:20 am
by owenisred
Disregard that - I found out how - basically you have to go into data/rpg/(yourgame)/objects, create your own object and attach a script (see marystorm's portcullis for a perfect example) then go into the data/rpg/(yourgame)/scripts and for the corresponding number you write your trigger script. Then when editing your map, instead of going to new mapmodels, go to a new object and it should work :)

Re: Triggers in RPG Mode

Posted: May 25th, 2011, 5:25 am
by owenisred
Ok second question :P is there somewhere you could find a list of all the r_ aliases for rpg?

Re: Triggers in RPG Mode

Posted: May 25th, 2011, 8:44 am
by arcones
This is just me shooting from the hip...

I thought aliases had something to do with this: http://sandboxgamemaker.com/wiki/index. ... pt#Aliases

That written, it would make sense that they'd show up in some sort of list (so objects or whatnot). Again, that's just me :P

Re: Triggers in RPG Mode

Posted: May 25th, 2011, 11:13 am
by owenisred
Was thinking that too - but I cant find any such list :(

Re: Triggers in RPG Mode

Posted: May 25th, 2011, 6:21 pm
by chocolatepie33
didn't hirato say something about rpg being "unstable, liable to change", or something similar?

Re: Triggers in RPG Mode

Posted: May 26th, 2011, 1:35 pm
by owenisred
he may well have - Cant see why there wouldnt be a list of the most basic commands that (I think) have been in tonnes of versions. Also I just noticed your bar is full. Git :) I have so far to go lol