creatures and gameplay questions
Posted: June 18th, 2011, 3:13 am
Hi everyone
A couple of questions:
Can the program actually associate sounds with creatures? If they move around, will the sounds behave as if they are coming from the creatures?
Also, I am very interested in creating excellent ''gameplay'' experience - such as - physical interaction with creatures; ability for creatures to disappear and re-appear to create suspense, player having to destroy/kill them by casting spells/shooting or out manouvering them etc. I would very much like it for example, if dangerous creatures appear, that suddenly the music changes from calm ambience to tense and dramatic for example. Can it do these kind of things?
If So, please show some code with explanations on how to implement these features either through using the menus or writing script.
Thanks,
M
A couple of questions:
Can the program actually associate sounds with creatures? If they move around, will the sounds behave as if they are coming from the creatures?
Also, I am very interested in creating excellent ''gameplay'' experience - such as - physical interaction with creatures; ability for creatures to disappear and re-appear to create suspense, player having to destroy/kill them by casting spells/shooting or out manouvering them etc. I would very much like it for example, if dangerous creatures appear, that suddenly the music changes from calm ambience to tense and dramatic for example. Can it do these kind of things?
If So, please show some code with explanations on how to implement these features either through using the menus or writing script.
Thanks,
M