Adding enemies
Posted: August 28th, 2011, 2:33 pm
Im trying to make a zombie based game (as does 50% of the folks on here, zombies, love em or hate em, they're coming!)
I got the rosestorm game (nice work) and thought, Ill copy the files for the zombies to at least have some in that work, whilst my friend uses bledner to make the specific types I need.
Im doing the game in FPS, SP and cannto sus out where you add the zombie scruipts or how you tell the cfg file for each map to look for the script, faction models etc.
actually, on a reletd note I cant work out how to change the model that is me. IN context, at one point in my game you approach an oil rig. On one map I woudl need you to look liek a boat with peopl eon (I have a blender model-ish for this) and then once you arrive at teh landing dock a copy of the map loads in but now you are a chap. Can it be made so each map has a specofic model for the main character.
in FPS
Cheers
I got the rosestorm game (nice work) and thought, Ill copy the files for the zombies to at least have some in that work, whilst my friend uses bledner to make the specific types I need.
Im doing the game in FPS, SP and cannto sus out where you add the zombie scruipts or how you tell the cfg file for each map to look for the script, faction models etc.
actually, on a reletd note I cant work out how to change the model that is me. IN context, at one point in my game you approach an oil rig. On one map I woudl need you to look liek a boat with peopl eon (I have a blender model-ish for this) and then once you arrive at teh landing dock a copy of the map loads in but now you are a chap. Can it be made so each map has a specofic model for the main character.
in FPS
Cheers