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How Do I Code A Jump Pad Map Model As A Level End
- BlackGulf
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How Do I Code A Jump Pad Map Model As A Level End
In 2.6.0 ?
Current Project
The Adventures Of NotaPig
Models
Maps
Coding
Textures
Music and SFX
In Need Of Staff.
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Re: How Do I Code A Jump Pad Map Model As A Level End
Simple. Place down the jumppad as a mapmodel instead of entity. Using the level_trigger_# and trigger tag, you can code a simple level end/next level script. It's really simple and there are loads of tutorials for that one instance all around the forum. I'd use the search in the top right corner of the forum ;D
Arcones
Arcones

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- BlackGulf
- Member
- Posts: 127
- Joined: August 28th, 2011, 5:07 pm
- Name: Trevor
- IRC Username: BlackGulf
- Location: Stalkin' Your Mom
- Contact:
Re: How Do I Code A Jump Pad Map Model As A Level End
sorry but i know nothing about coding
Current Project
The Adventures Of NotaPig
Models
Maps
Coding
Textures
Music and SFX
In Need Of Staff.
-
- Support Team
- Posts: 2734
- Joined: January 13th, 2010, 12:42 pm
- Name: Timothy
- IRC Username: I use Steam
- Location: Looking over your shoulder...
- Contact:
Re: How Do I Code A Jump Pad Map Model As A Level End
Something like this would help:
Code: Select all
level_trigger_2 = [echo "*message*"; endsp; sleep 1000 [map *name*]]

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