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[Cubescript] Kill player trough trigger; spawn monsters?
Posted: September 28th, 2011, 11:03 am
by kddekadenz
I've already searched the cube 2 wiki, but I couldn't find any solution for my problems:
- What is the command to add or take healthpoints from the player?
- Is there any way to spawn monster constantly after a trigger is activated, and until another one is activated?
Re: [Cubescript] Kill player trough trigger; spawn monsters?
Posted: September 29th, 2011, 7:29 am
by Leo_V117
Answer to the first question, You'll need to create yourself a health code. That would be coded in Cubescript.
However, the Monsters... I'm unsure about.
Re: [Cubescript] Kill player trough trigger; spawn monsters?
Posted: October 3rd, 2011, 10:46 am
by kddekadenz
I use Cube 2 to create it:
- There should be already a health code, but I don't know how it works; EDIT: Forget about this one, I found a solution on the wiki. 'Nap' is a command to kill the player.
- Hopefully someone other give me a answer about the monsters.
- New question: How I can change the mapmodel of the trigger via script? I had made such a script time ago, but unfortunately I chose another solution and I didn't remember the command I used for this

Re: [Cubescript] Kill player trough trigger; spawn monsters?
Posted: October 5th, 2011, 10:04 pm
by wildflower
kddekadenz wrote:- New question: How I can change the mapmodel of the trigger via script? I had made such a script time ago, but unfortunately I chose another solution and I didn't remember the command I used for this

I use this in the RPG version of PAS:
Code: Select all
r_script_signal "interact" [
r_select_trigger self [
if (strcmp (r_trigger_mdl_get) "objects/torch_cold") [
r_trigger_mdl "objects/torch"
] [
r_trigger_mdl "objects/torch_cold"
]
]
]
Re: [Cubescript] Kill player trough trigger; spawn monsters?
Posted: October 6th, 2011, 3:59 am
by Leo_V117
Great work, wildflower. Looking forward to what you can accomplish in the future.
Re: [Cubescript] Kill player trough trigger; spawn monsters?
Posted: October 6th, 2011, 6:45 am
by kddekadenz
@wildflower: Thank you for your reply, but unfortanetely I don't develop SauerCraft in RPG - Mode.