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FPS timer/ gameclock?

Posted: November 8th, 2011, 8:15 pm
by metrocity
Is there a way to limit the length of a game in FPS? '

TIA

Re: FPS timer

Posted: November 12th, 2011, 9:14 pm
by metrocity
Am I to assume that since no one has offered any help that it can't be done or is extremely complex? If it is impossible could someone just state that.

Re: FPS timer/ gameclock?

Posted: November 12th, 2011, 10:22 pm
by chocolatepie33
It's possible, as for SSP there is a timer, however this would require extensive source code editing. So it's sort of close to impossible.
everything is possible; the impossible just takes longer.

Re: FPS timer/ gameclock?

Posted: November 13th, 2011, 12:12 am
by Hirato
the FPS is already limited to 10 minutes a round -_- (and in some cases 15)
source code editing is requires to modify them

Re: FPS timer/ gameclock?

Posted: November 13th, 2011, 11:46 am
by kddekadenz
It's very easy to do it in Cubescript.
Just write in the cfg of your map:

Code: Select all

sleep x [endsp]
Insert for x the time after which the game should end (in milliseconds).

Re: FPS timer/ gameclock?

Posted: November 13th, 2011, 6:38 pm
by metrocity
thanks kddekadenz.... it worked perfectly.