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Help to rotate object

Posted: November 10th, 2011, 4:13 am
by alphacentor
Hello all,
First excuse me for my english langage (i'm french...). I discovered P.A.S. just yesterday and i'm very happy because I was looking for a similar program since many many years.

But now, i have lot of question.

on a tutorial video i saw that on object we have blue arrow :

Image

I imagine the blues arrows can use for rotate object on axes x or y (all directions)... But in my P.a.S install on windows vista, I haven't this ! I can just push "R" key and use scrool buttom of mouse for rotate an object. Why ?

Can I rotate object in other axes ? With other shortcuts keyboard for example

Thanks for your response

Re: Help to rotate object

Posted: November 10th, 2011, 8:20 am
by arcones
The updated R + Scroll is simply because the engine has advanced since that video was made.

In order to rotate on the other axis, you would need to open the model in another program (such as Blender) and realign what axis you want to rotate the model on. Then you would import it back to Sandbox.

Re: Help to rotate object

Posted: November 10th, 2011, 8:29 am
by alphacentor
Okay! Thank you!

I was afraid to have a bug or not to have understood. :lol:

Re: Help to rotate object

Posted: November 10th, 2011, 8:07 pm
by chocolatepie33
If it helps, if you hold a number key (e.g. 1, 2, 3, etc) while scrolling, that will also change the values of the model.

Re: Help to rotate object

Posted: November 18th, 2011, 5:13 pm
by Tony
The model object is in a cube, and that cube has many faces. Depending on which face is highlighted, determines the rotation axis.

This goes for objects, and also terrain that has been selected, or pasted (V) from Copy (C).

From a side view, the selected model or terrain cube(s) will rotate on the map. From a top-view, it will do loopty-loops.

Also handy is Ctrl-X, which will mirror terrain inside the cube. In this way, we can create a half, copy it, paste it, and then mirror-flip it to create a matching opposite half. The trick there is to build the first half at a place on the map that is a common denominator for all grid sizes. I usually start out a map by creating register marks that denote map center-lines around the perimeter of two sides of the map. In this way, I can reserve one edge of the map for creating chunks to be copy/pasted/mirrored/assembled for the rest of the map. The work area or construction zone, has reference tiles in increments of 10 in contrasting colors along the very edge of the map, so I have a handy visual reference or guide.

Thanks,
- Tony