Sandbox Texture Issue
Posted: January 2nd, 2012, 6:24 am
For some reason, when I place a cobble texture I added, it seems to go onto all the other textures:
No bad language. Kids must have parental permission!
http://forum.sandboxgamemaker.com/
Code: Select all
// SKETCH TEXTURES (this texture pack makes use of textures by Aard, Cloward and FBP)
setshader stdworld
texture 0 "sketch/dcobble.jpg"
texture n "sketch/dcobble_n.jpg"
texture z "sketch/dcobble_d.jpg"
texscale 0.5
texture 0 "sketch/ddry.jpg"
texscale 1.0
texture 0 "sketch/dfloor.jpg"
texscale 1.0
texture 0 "sketch/dfloor2.jpg"
texscale 1.0
texture 0 "sketch/dgrass.jpg"
texscale 1.0
texture 0 "sketch/droof.jpg"
texscale 1.0
texture 0 "sketch/droof2.jpg"
texscale 0.5
texture 0 "sketch/dwall3.jpg"
texscale 1.0
texture 0 "sketch/dwood.jpg"
texscale 0.5
texture 0 "sketch/dwood2.jpg"
texscale 0.5
texture 0 "sketch/dwood3.jpg"
texscale 0.5
texture 0 "sketch/dwall.jpg"
texture n "sketch/dwall_n.jpg"
texscale 0.5
texture 0 "sketch/dwall2.jpg"
texture n "sketch/dwall2_n.jpg"
texscale 0.5
you're using the standard shader, when you should be using the bump-normal shader (bumpparallaxworld).cork279 wrote:setshader stdworld
texture 0 "sketch/dcobble.jpg"
texture n "sketch/dcobble_n.jpg"
texture z "sketch/dcobble_d.jpg"
texscale 0.5