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Hand on Gun placement *no kids please*

Posted: January 5th, 2012, 11:01 pm
by TheIntercooler
screenshot_127794.png
I changed the chaingun model to an AK47 but I cant flip the hand or move it to the side of the gun, it just stays there driving me nuts. Does anyone know how to rotate it? The cfg code is..

Code: Select all

md5pitch "" 1
md5tag Bicep.R tag_bicep
md5dir "hudguns/chaing"
md5adjust Root 13.25 0 -4
md5adjust Hand.R -5 -30 -5
md5anim "gun idle" "hands_mg_idle.md5anim"
md5anim "gun shoot" "hands_mg_shoot.md5anim" 110

md5load "chaing.md5mesh"
md5skin minigun "<dds>ak_tx.png"

//md5bumpmap minigun "<dds>m134_normals.png"
md5spec minigun -1
md5glare minigun 0.5 1
md5tag Muzzle_Flash tag_muzzle
md5adjust Root 0 0 0      -0.75 0.5 0.1
md5anim "gun idle" "chaing_idle.md5anim"
md5anim "gun shoot" "chaing_shoot.md5anim" 110

md5link 0 1 tag_bicep
mdlscale 300
mdltrans -0.5 -1.8 -2.25

Re: Hand on Gun placement *no kids please*

Posted: January 6th, 2012, 10:28 am
by arcones
I'm sorry to say I don't have experience with animated mapmodels.

If I guessed I would say you might be able to change it with one of the md5adjust commands (probably for Hand.R)

Re: Hand on Gun placement *no kids please*

Posted: January 6th, 2012, 8:50 pm
by chocolatepie33
I'm gonna recommend you head over to the Quadropolis forums and ask, as they have experience in that area where we do not.