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Level transitions in SSP

Posted: April 8th, 2012, 5:22 pm
by DbRek
Hey.

I've been working on a ssp game with a friend of mine, and we've come across a serious problem.
We have 3 levels (of which 2 are already completed, I know we should've checked this before but
what can you do, right) in our game and we'd really need to be able to change levels once a level is complete.

Now my question is, is it possible to do level transitions in SSP mode using for example, triggers or any
other method or is this only possible in FPS and RPG modes.

Thanks for the help.

Re: Level transitions in SSP

Posted: April 8th, 2012, 6:46 pm
by chocolatepie33
I've tried the same thing before using FPS Cubescript (as opposed to RPG Cubescript), and it doesn't work. From what I know, SSP mode pretty much doesn't have a scripting language to do stuff. I think you can do some things with entities related to SSP mode (such as camera entities), but that's about it. If you look under packages/base/ssp/ssptest.cfg, you find this:

Code: Select all

axis_script_5 = [
	setcamera (if (|| (= (getyaw) 90) (= (getyaw) 270)) 0 1)
]
This is scripting, but I don't know if you could use that to change maps. You might find the answer through experimentation.

Re: Level transitions in SSP

Posted: April 9th, 2012, 12:49 pm
by DbRek
Ok. Thanks for the info, Chocolatepie33. I'm gonna try experimenting with the entities.