I have another question.
Is there any way to turn the collision of triggers in RPG mode off?
I edited the cfg of the obj, so it should have no collision (this works as mapmodel but not as trigger).
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Make actors not collide with RPG-triggers ?
- kddekadenz
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- Joined: July 17th, 2011, 11:02 am
- Name: kdd
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Make actors not collide with RPG-triggers ?
Kelgar is an advanced RPG beeing developed in Sandbox
Re: Make actors not collide with RPG-triggers ?
if you want to make doors you can walk though, make sure to set the triggered flag to true;
The easiest way to do this is by placing "r_trigger self" in the spawn slot
The easiest way to do this is by placing "r_trigger self" in the spawn slot
This is not a url, clicking it is pointless
- kddekadenz
- Member
- Posts: 423
- Joined: July 17th, 2011, 11:02 am
- Name: kdd
- Contact:
Re: Make actors not collide with RPG-triggers ?
No, I want my plants and cooking trigger to have no collision 

Kelgar is an advanced RPG beeing developed in Sandbox