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Make actors not collide with RPG-triggers ?

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kddekadenz
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Make actors not collide with RPG-triggers ?

Post by kddekadenz »

I have another question.
Is there any way to turn the collision of triggers in RPG mode off?
I edited the cfg of the obj, so it should have no collision (this works as mapmodel but not as trigger).
Kelgar is an advanced RPG beeing developed in Sandbox
Hirato
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Re: Make actors not collide with RPG-triggers ?

Post by Hirato »

if you want to make doors you can walk though, make sure to set the triggered flag to true;
The easiest way to do this is by placing "r_trigger self" in the spawn slot
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kddekadenz
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Re: Make actors not collide with RPG-triggers ?

Post by kddekadenz »

No, I want my plants and cooking trigger to have no collision ;)
Kelgar is an advanced RPG beeing developed in Sandbox
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