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Make actors not collide with RPG-triggers ?

Posted: April 13th, 2012, 11:14 am
by kddekadenz
I have another question.
Is there any way to turn the collision of triggers in RPG mode off?
I edited the cfg of the obj, so it should have no collision (this works as mapmodel but not as trigger).

Re: Make actors not collide with RPG-triggers ?

Posted: April 13th, 2012, 8:44 pm
by Hirato
if you want to make doors you can walk though, make sure to set the triggered flag to true;
The easiest way to do this is by placing "r_trigger self" in the spawn slot

Re: Make actors not collide with RPG-triggers ?

Posted: April 14th, 2012, 11:17 am
by kddekadenz
No, I want my plants and cooking trigger to have no collision ;)