Having an issue with texture placement. using a texture of a single lion that I made, want to use it as a picture on a wall.
But when I bring it in on the area of the wall the texture is not centered and shows pieces of it only in the corners.
is there a way to move the texture vert. and horz. to center it up in the area where i need it ?
Also is there a PAS model website to upload and share Maps and models I have made ?
I have tons of models of all kinds w\textures that I would like to share
Thanks
Dhuman
Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Moving textures.
-
- Support Team
- Posts: 2458
- Joined: April 27th, 2010, 5:31 pm
- IRC Username: CP
Re: Moving textures.
From the Sauerbraten editing command reference:
I think by texel they mean pixel, so /voffset 256 256 would move the texture 256 pixels to the right and 256 pixels up. Or left and down.
If you would like to upload models, I recommend that you just get an account at an upload site (e.g. MediaFire), upload all your work to there and then provide us with a link. The forum does have an upload attachment feature, but I don't know if there's a size limit or not. If you're thinking about submitting them to Sandbox (for use in future releases), there's a subforum for that.
Code: Select all
texoffset X Y
Offsets the current texture slot by X and Y texels along the X and Y axes of the texture respectively.
voffset X Y
Offsets all textures in the current selection as if by the "texoffset" command.
If you would like to upload models, I recommend that you just get an account at an upload site (e.g. MediaFire), upload all your work to there and then provide us with a link. The forum does have an upload attachment feature, but I don't know if there's a size limit or not. If you're thinking about submitting them to Sandbox (for use in future releases), there's a subforum for that.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
- kddekadenz
- Member
- Posts: 423
- Joined: July 17th, 2011, 11:02 am
- Name: kdd
- Contact:
Re: Moving textures.
You can set it in the cfg of your map:
The last number is for the rotation (can be also 0,1,2,3).
Code: Select all
texture 0 "path/to/texture" 4
Kelgar is an advanced RPG beeing developed in Sandbox
Re: Moving textures.
Thanks All this helped
Thank You
Dhuman
Thank You
Dhuman
-
- Support Team
- Posts: 2458
- Joined: April 27th, 2010, 5:31 pm
- IRC Username: CP
Re: Moving textures.
You're welcome.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!