Issue with mapmodels
Posted: July 30th, 2012, 1:15 am
I tried to add a cube mapmodel with a noise skin (image with random black and white pixels)
I used blender 2.63, tabbed into edit, unwrapped the default cube, used the noise image (png), converted it to triangular, exported it as an OBJ "tris.obj"
I created a script which had:
objload tris.md3
objskin skin.png
mdlscale 200
i saved everything in a folder called noisecube and this is the location "packages/models/it9999/noisecube"
i fired up sandbox and loaded the model and the model rendered as a very tiny cube with the noise skin on it.
i increased the mdlscale to 2000 on the cfg file, restarted sandbox and the cube was the same size. very tiny
I am learning how to add mapmodels
I used blender 2.63, tabbed into edit, unwrapped the default cube, used the noise image (png), converted it to triangular, exported it as an OBJ "tris.obj"
I created a script which had:
objload tris.md3
objskin skin.png
mdlscale 200
i saved everything in a folder called noisecube and this is the location "packages/models/it9999/noisecube"
i fired up sandbox and loaded the model and the model rendered as a very tiny cube with the noise skin on it.
i increased the mdlscale to 2000 on the cfg file, restarted sandbox and the cube was the same size. very tiny
I am learning how to add mapmodels