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-I Need Help Exporting Maps!-
-I Need Help Exporting Maps!-
I want to export the map i created into a different program.. is this possible?
would i be able to export my map into lets say, blender?
if so can someone give me a step by step process on doing this?
the map editing engine in this is top notch and would be great if you could export to other engines.
i read that i need to type /writeobj
but im not sure what that does or where it saves to
thanks ahead of time!
would i be able to export my map into lets say, blender?
if so can someone give me a step by step process on doing this?
the map editing engine in this is top notch and would be great if you could export to other engines.
i read that i need to type /writeobj
but im not sure what that does or where it saves to
thanks ahead of time!
- kid matthew
- Developer
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Re: -I Need Help Exporting Maps!-
/writeobj makes the map into a .obj model formal, It is stored in your My_Stuff folder.
It will work in blender
Cheers,
Matthew
It will work in blender

Cheers,
Matthew
Lost Lands Work In Progress <3 viewtopic.php?f=10&t=2522 <3
Re: -I Need Help Exporting Maps!-
kid matthew wrote:/writeobj makes the map into a .obj model formal, It is stored in your My_Stuff folder.
It will work in blender
Cheers,
Matthew
you are the man! for some reason however, when i look in the mystuff folder it is saved as a .cfg file?
how do i make it .obj? and how do i go about importing that into blender? thanks again matthew
- kid matthew
- Developer
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- Joined: August 11th, 2009, 5:28 pm
- Name: Matthew
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Re: -I Need Help Exporting Maps!-
Type for example /wtireobj NAME
it would be in your my_stuff folder as NAME.obj
Blender Menus: File->import->Wavefront (obj)
By the way, I like your name "SleepyYear"
Cheers,
Matthew
it would be in your my_stuff folder as NAME.obj
Blender Menus: File->import->Wavefront (obj)
By the way, I like your name "SleepyYear"
Cheers,
Matthew
Lost Lands Work In Progress <3 viewtopic.php?f=10&t=2522 <3
Re: -I Need Help Exporting Maps!-
kid matthew wrote:Type for example /wtireobj NAME
it would be in your my_stuff folder as NAME.obj
Blender Menus: File->import->Wavefront (obj)
By the way, I like your name "SleepyYear"
Cheers,
Matthew
haha thanks matthew
its a name i am using for the comic/game im making
your directions worked PERFECTLY
my final question is
is there a way to export these maps with the textures still intact?
i cant thank you enough mat
if theres any links or something of yours you want me to check out let me know
you helped alot
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Re: -I Need Help Exporting Maps!-
As far as my experience goes, no. Mainly because most (if not all) 3D programs outside of Sandbox won't accept those textures. I tried it myself about a year ago and it imported correctly into Blender 3D, but it didn't have the textures.sleepyear wrote: my final question is
is there a way to export these maps with the textures still intact?
So final answer, no. On the other hand it means you get to experiment with materials and texturing for a 3D program


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Re: -I Need Help Exporting Maps!-
arcones wrote:As far as my experience goes, no. Mainly because most (if not all) 3D programs outside of Sandbox won't accept those textures. I tried it myself about a year ago and it imported correctly into Blender 3D, but it didn't have the textures.sleepyear wrote: my final question is
is there a way to export these maps with the textures still intact?
So final answer, no. On the other hand it means you get to experiment with materials and texturing for a 3D program
yeah that is the bright side
i was just mainly wondering so i didnt go about taking time in areas that didnt need it (texture in this case) i can focus now on just shaping the buildings and placements.
thanks you guys, glad the community on this board is alive and well.
- kddekadenz
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Re: -I Need Help Exporting Maps!-
Hmm, but it does create a .mtl where the textures are correctly linked. I check it and then edit my post.arcones wrote:As far as my experience goes, no. Mainly because most (if not all) 3D programs outside of Sandbox won't accept those textures. I tried it myself about a year ago and it imported correctly into Blender 3D, but it didn't have the textures.sleepyear wrote: my final question is
is there a way to export these maps with the textures still intact?
So final answer, no. On the other hand it means you get to experiment with materials and texturing for a 3D program
EDIT: Ok, so it worked fine. Put it into the main folder of PAS and import it. I tried it using Wings3D and this is my result:

Kelgar is an advanced RPG beeing developed in Sandbox
Re: -I Need Help Exporting Maps!-
Hmm, but it does create a .mtl where the textures are correctly linked. I check it and then edit my post.
EDIT: Ok, so it worked fine. Put it into the main folder of PAS and import it. I tried it using Wings3D and this is my result:
[/quote]
so it is possible to export a finished map? this is great news!
would you mind writing a step by step on how to do this?
would i write the .mtl the same was as obj?
like this
/wrtiemtl
?
EDIT: Ok, so it worked fine. Put it into the main folder of PAS and import it. I tried it using Wings3D and this is my result:

so it is possible to export a finished map? this is great news!
would you mind writing a step by step on how to do this?
would i write the .mtl the same was as obj?
like this
/wrtiemtl
?
- kid matthew
- Developer
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- Name: Matthew
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Re: -I Need Help Exporting Maps!-
The only way to export it back to Sandbox would be to use Marching Cubes by Wrack.
http://cubicmatter.net/forums/viewtopic.php?f=12&t=437
Make sure you use it with Sauerbraten, Then move the map to Sandbox.
Cheers,
Matthew
http://cubicmatter.net/forums/viewtopic.php?f=12&t=437
Make sure you use it with Sauerbraten, Then move the map to Sandbox.
Cheers,
Matthew
Lost Lands Work In Progress <3 viewtopic.php?f=10&t=2522 <3