okay, i made a model in stekchup and textured it. I finally got the model to show up but the texture is not showing on the model anyone help figure out what im doing wrong. also the scale is way to huge, what number would be use for a normal size bridge.
here is my Cfg
objload bridge.obj
objskin stone.jpg"
objskin _Gold_.jpg"
objskin Material1.jpg"
objskins Metal Rought.jpg"
objskins _Charcoal_1.jpg"
objskin Asphalt_New.jpg"
objskin Meterial2.jpg"
objskin rock.jpg"
setshader bumpparallaxworld
mdlspec 100
mdlscale 200
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Help with model
- kddekadenz
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- Name: kdd
- Contact:
Re: Help with model
I think it has to be
Note: don't write the <>, that's just too visualize that it needs to be changed.
Code: Select all
objskin <material-/meshname> <texture>
Kelgar is an advanced RPG beeing developed in Sandbox
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- Member
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- Name: jason
Re: Help with model
like this
objskin material-/stone.jpg texture
objskin material-/_Gold_.jpg texture
objskin material-/Material1.jpg texture
objskin material-/Metal Rought.jpg texture
objskin material-/_Charcoal_1.jpg texture
objskin material-/Asphalt_New.jpg texture
objskin material-/Meterial2.jpg texture
objskin material-/rock.jpg texture
if so still no texture
objskin material-/stone.jpg texture
objskin material-/_Gold_.jpg texture
objskin material-/Material1.jpg texture
objskin material-/Metal Rought.jpg texture
objskin material-/_Charcoal_1.jpg texture
objskin material-/Asphalt_New.jpg texture
objskin material-/Meterial2.jpg texture
objskin material-/rock.jpg texture
if so still no texture
- kddekadenz
- Member
- Posts: 423
- Joined: July 17th, 2011, 11:02 am
- Name: kdd
- Contact:
Re: Help with model
NOjayson3080 wrote:like this
objskin material-/stone.jpg texture
objskin material-/_Gold_.jpg texture
objskin material-/Material1.jpg texture
objskin material-/Metal Rought.jpg texture
objskin material-/_Charcoal_1.jpg texture
objskin material-/Asphalt_New.jpg texture
objskin material-/Meterial2.jpg texture
objskin material-/rock.jpg texture
if so still no texture

objskin thenameofyourmaterial stone.jpg
e.g. if the name of the material/mesh is stone, it has to be:
Code: Select all
objskin stone stone.jpg
Hm, watched a video about sketchup - I guess the material name is the one shown if you hover over the materials you used in this model.
Kelgar is an advanced RPG beeing developed in Sandbox
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Re: Help with model
you can also use * if you can't find a name of the mesh, as found in this line of code from an RE model cfg:
ignore the dds stuff, put simply you'd have
Code: Select all
md5skin * <dds>../skin.png <dds>../glow.png 0.9 0.6
Code: Select all
objskin * ./skin.jpg
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