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Help with model
Posted: October 30th, 2012, 3:20 pm
by jayson3080
okay, i made a model in stekchup and textured it. I finally got the model to show up but the texture is not showing on the model anyone help figure out what im doing wrong. also the scale is way to huge, what number would be use for a normal size bridge.
here is my Cfg
objload bridge.obj
objskin stone.jpg"
objskin _Gold_.jpg"
objskin Material1.jpg"
objskins Metal Rought.jpg"
objskins _Charcoal_1.jpg"
objskin Asphalt_New.jpg"
objskin Meterial2.jpg"
objskin rock.jpg"
setshader bumpparallaxworld
mdlspec 100
mdlscale 200
Re: Help with model
Posted: October 30th, 2012, 3:53 pm
by kddekadenz
I think it has to be
Code: Select all
objskin <material-/meshname> <texture>
Note: don't write the <>, that's just too visualize that it needs to be changed.
Re: Help with model
Posted: October 30th, 2012, 11:03 pm
by jayson3080
like this
objskin material-/stone.jpg texture
objskin material-/_Gold_.jpg texture
objskin material-/Material1.jpg texture
objskin material-/Metal Rought.jpg texture
objskin material-/_Charcoal_1.jpg texture
objskin material-/Asphalt_New.jpg texture
objskin material-/Meterial2.jpg texture
objskin material-/rock.jpg texture
if so still no texture
Re: Help with model
Posted: October 31st, 2012, 7:32 am
by kddekadenz
jayson3080 wrote:like this
objskin material-/stone.jpg texture
objskin material-/_Gold_.jpg texture
objskin material-/Material1.jpg texture
objskin material-/Metal Rought.jpg texture
objskin material-/_Charcoal_1.jpg texture
objskin material-/Asphalt_New.jpg texture
objskin material-/Meterial2.jpg texture
objskin material-/rock.jpg texture
if so still no texture
NO
objskin thenameofyourmaterial stone.jpg
e.g. if the name of the material/mesh is stone, it has to be:
I'm not sure where to find the name of a mesh/material in sketchup, but there should be somewhere the name.
Hm, watched a video about sketchup - I guess the material name is the one shown if you hover over the materials you used in this model.
Re: Help with model
Posted: October 31st, 2012, 8:17 pm
by chocolatepie33
you can also use * if you can't find a name of the mesh, as found in this line of code from an RE model cfg:
Code: Select all
md5skin * <dds>../skin.png <dds>../glow.png 0.9 0.6
ignore the dds stuff, put simply you'd have