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Vehicle Simulator Maps

Posted: December 1st, 2012, 11:36 am
by rydion_dev
How do you create a vehicle simulator map of a decent quality? My latest project is a game where you race around a track, but can this be used for a city map, where you drive around? Or can you have KRS-RPG, with RPG scripting but based on a car?

Re: Vehicle Simulator Maps

Posted: December 3rd, 2012, 1:11 pm
by kddekadenz
I don't see why you shouldn't be able to create a city to drive in :P

To have really a KRS-RPG thing, you need to merge the C++ source code of the KRS module with the one of the RPG module.
You could do a workaround with replacing the players model with a car and use his speed to show some speed meter.