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Dimensions for character and world objects... Doors etc.
Posted: December 30th, 2012, 6:54 pm
by kreh8or
Hi,
I've imported some Dev textures (like those used in source game engine games) into PAS and found that the characters inside PAS are kinda large. Is the eye level for characters easy to change?
I could go about setting up my game dimension standards in a few different ways still. I'm not going to get too crazy but I would like to import a .obj set to a standard door size and some other things like that. Just to keep things consistent.
Thanks for any advice

Re: Dimensions for character and world objects... Doors etc.
Posted: December 31st, 2012, 8:55 pm
by chocolatepie33
kreh8or wrote:Is the eye level for characters easy to change?
Not quite. That's actually a considerably common request, and it's likely a variable within the source code. However, you can edit a model's configuration file (.cfg) to change the size of the model using the mdlscale ## command.
Re: Dimensions for character and world objects... Doors etc.
Posted: December 31st, 2012, 10:10 pm
by Hirato
the RPG uses the model's parameters.
mdlbb can be used to explicitly set the bounding box and the eyelevel, the eye level being the 3rd argument and it's a numerical multiplier against your height. eg 0.9 will place the eyes at 90% of your height.
This default is good enough for 99.99% of cases.
Re: Dimensions for character and world objects... Doors etc.
Posted: January 1st, 2013, 6:51 pm
by kreh8or
chocolatepie33 wrote:However, you can edit a model's configuration file (.cfg) to change the size of the model using the mdlscale
This will be very helpful. Thank you.
Hirato wrote:mdlbb can be used to explicitly set the bounding box and the eyelevel, the eye level being the 3rd argument and it's a numerical multiplier against your height. eg 0.9 will place the eyes at 90% of your height.
This default is good enough for 99.99% of cases.
This makes sense with the potential of having many different character types, of different sizes, like in most RPG's... It wouldn't be right to have a large character at the same eye level as a dwarf or something. This is great news to me. I will be experimenting with these settings A.S.A.P.