Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Lamiae support here as well???
- Captain_Ahab
- Member
- Posts: 98
- Joined: June 10th, 2009, 5:12 pm
- Name: Richard
Lamiae support here as well???
Can questions concerning Lamiae be asked here as well, considering that it is so closely related to Sandbox and the future of Sandbox?

Re: Lamiae support here as well???
I don't see why not, I really should get a forum or at least a website for it going...
This is not a url, clicking it is pointless
- Captain_Ahab
- Member
- Posts: 98
- Joined: June 10th, 2009, 5:12 pm
- Name: Richard
Re: Lamiae support here as well???
neat.
I guess it might have a lot to do with the relative lack of docs concerning the tesseract engine. I'm thinking texsmooth and triplanar shaders here, but I'm sure there are others.
I am having a problem in that lerpangle doesn't seem to affect anything when I try to make landscapes look less faceted. Nor does texsmooth, but maybe I'm using them wrong.
I do have a feature request though.
Is it possible to have multiple 'grass' setups similar to the 4 setups for water, lava and glass? This would make different grass heights, scales, etc. easy to use to make nicer vegetation.
I guess it might have a lot to do with the relative lack of docs concerning the tesseract engine. I'm thinking texsmooth and triplanar shaders here, but I'm sure there are others.
I am having a problem in that lerpangle doesn't seem to affect anything when I try to make landscapes look less faceted. Nor does texsmooth, but maybe I'm using them wrong.
I do have a feature request though.
Is it possible to have multiple 'grass' setups similar to the 4 setups for water, lava and glass? This would make different grass heights, scales, etc. easy to use to make nicer vegetation.

Re: Lamiae support here as well???
It's covered here https://github.com/Hirato/lamiae/wiki/TexturesCaptain_Ahab wrote:I guess it might have a lot to do with the relative lack of docs concerning the tesseract engine. I'm thinking texsmooth and triplanar shaders here, but I'm sure there are others.
I am having a problem in that lerpangle doesn't seem to affect anything when I try to make landscapes look less faceted. Nor does texsmooth, but maybe I'm using them wrong.
You probably just forgot to issue /calclight to regenerate surface normals; it's unfortunately not automatic.
Been on my todo list for a while now, I'm not sure how much trouble I'd have integrating it with the current renderer though...Captain_Ahab wrote:I do have a feature request though.
Is it possible to have multiple 'grass' setups similar to the 4 setups for water, lava and glass? This would make different grass heights, scales, etc. easy to use to make nicer vegetation.
I'd prefer to make it part of the autograss command, so I'll see what I can do.
This is not a url, clicking it is pointless
- Captain_Ahab
- Member
- Posts: 98
- Joined: June 10th, 2009, 5:12 pm
- Name: Richard
Re: Lamiae support here as well???
I read that link. It is very helpful.Hirato wrote:It's covered here https://github.com/Hirato/lamiae/wiki/Textures
You probably just forgot to issue /calclight to regenerate surface normals; it's unfortunately not automatic.
I didn't know about issuing calclight to recalc the normals though. That fixed my problem completely.
Thanks
