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Faces flipping on geometry “eeek!”
Posted: December 20th, 2009, 6:55 pm
by Eagle
Ok I have no idea why this is doing this but just today as I was working along the faces on the geometry started flipping! Have a look;
‘Before’
‘After’ I back up a few feet
Have you guys seen this before? Do I need to start over? Did I reach some kind of limit?
Always~
Vickie

Re: Faces flipping on geometry “eeek!”
Posted: December 20th, 2009, 7:04 pm
by kid matthew
You probably selected some of the object and rotated it. Witch cause flipping and turning. =]
♪♫Matthew♫♪
Re: Faces flipping on geometry “eeek!”
Posted: December 20th, 2009, 7:09 pm
by Eagle
Do you know how I can fix it?
Always~
Vickie

Re: Faces flipping on geometry “eeek!”
Posted: December 20th, 2009, 7:26 pm
by Nezin
Well. you could re select the flipped ones (if they are AND you can find them) and it should fix it....if not then i dont know because i cant look around for myself, sorry.
(also if you dont mind i sent you a pm)
Re: Faces flipping on geometry “eeek!”
Posted: December 20th, 2009, 7:36 pm
by daniel_san
Eeek indeed. Something about that does not look right at all.
Maybe post your operating system and hardware specs as this may be a graphics driver issue?
Anyone else have any ideas as to what would cause this?
Only other thing I can think of is maybe try a /remip in the console.
Doubt that''ll fix that issue though, remip just optimizes your geometry.
-daniel_san
Re: Faces flipping on geometry “eeek!”
Posted: December 20th, 2009, 7:40 pm
by Hirato
my guess is that some occlusion queries aren't calculating correctly.. this is evidentially a driver issue
out of curiosity, does /pvsstats return anything that isn't just a bunch of 0's? (if the numbers are anything but 0, /clearpvs might help)
PS. do as daniel_san says
