Ohai, need some help
Posted: February 18th, 2010, 1:37 am
Currently, I'm just wondering if the Heightmap (or whatever) has a mode that makes it so that it doesn't replace terrain in its way and kinda combines with it, sort of like an overlap or no-collide. This, and if modifying a flat side of an already HM'd side would not geometrically screw everything over.
In other words, I want to create some dang corners, both inside and outside, for mountain borders and mountains themselves. I know the better thing to do is just move the whole thing up from the ground, but I needed more natural, steeper cliffs than the normal ones generated.
Any suggestions?
In other words, I want to create some dang corners, both inside and outside, for mountain borders and mountains themselves. I know the better thing to do is just move the whole thing up from the ground, but I needed more natural, steeper cliffs than the normal ones generated.
Any suggestions?