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Possible game idea and question

Posted: March 1st, 2010, 12:28 pm
by DrEarthmover
Hello peoples.

This is both an idea exposition, and a question.

As part of a steampunk adventure game I'm working on, I want to include the ability to mine for materials, as well as the capability for flight for the player.

For the mining part, I'm unsure if the map geometry can be modified while in game mode. In other words, I want the player to have a limited ability to deform the map, in search of said materials, in designated spots the player will need to find first.

In order to find some of these spots, the ability to fly to them would be required, as some would be found on chunks of floating land..

Any and all suggestions and tips to do both of these in Sandbox will be welcome.

Re: Possible game idea and question

Posted: March 24th, 2010, 12:52 pm
by klimyriad
That is a great idea

I was thinking about something like that fr an idea

Re: Possible game idea and question

Posted: March 24th, 2010, 1:31 pm
by GR1M
1: You could make a animation for a model, what i mean by that is have a md3 model with a "falling apart" animation. Are from the geometry in the game itself which would be hard but possibly possible. To manipulate geometry you have to be in edit mode, so i was thinking when you start to "Mine" maybe you could have a Pre-recorded entity which automatically starts to consume the part of geometry your trying to use its like a animation but using the engines tools instead, I don't know if that makes since but it would be hard to make.

2: You already fly in edit mode so i don't know how "Flying" would be that hard to create for your game?


Gr1m :twisted:

Re: Possible game idea and question

Posted: March 24th, 2010, 1:38 pm
by klimyriad
I try that my self

Re: Possible game idea and question

Posted: March 24th, 2010, 2:48 pm
by GR1M
Hope this helps.

Re: Possible game idea and question

Posted: March 24th, 2010, 7:46 pm
by Obsidian
Topic moved
Reason: Moved to support as this is a support related question

Re: Possible game idea and question

Posted: March 25th, 2010, 3:20 am
by DrEarthmover
Ah, interesting suggestions. I have some basic experience with scripting, but getting used to CubeScript's unique nuances will take some time.

But here's a few more questions:

1: If I were to use editmode to change the 'mining face', how do I let the engine know the size of the cube I want to edit? How would I mark a specific cube to be edited?

2: I'd think there's a way to set the flight mode as a usable movement mode in game mode. I'm just unsure how to code that..

Re: Possible game idea and question

Posted: March 25th, 2010, 9:53 am
by Runescapedj
1: you can hold g while scrolling to change the size of the cube

2: me 2

Re: Possible game idea and question

Posted: March 25th, 2010, 1:32 pm
by Venima
Well I know a really easy but *censored* way of going about it. Just create an object that interacts with the player, each time, a variable goes down 1 and has a chance of obtaining some ore unless the variable is already on 0.

Re: Possible game idea and question

Posted: March 25th, 2010, 3:24 pm
by Leo_V117
Like a resource centre?

Lets say it has about 1000 points, and each time you mine from it you get about 10 points. and you can only carry about 10 points max so you need to make several trips to aquire your required amount of ore. Would this be acheived through numerical coding? that is, coding that is a mathematical equation to tell the engine how much ore is left and whether you can mine the resources?