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RPG Inventory Coding~

Posted: March 17th, 2010, 1:24 am
by Craze
hmm, I am curious about this particular area of the code.. the little issue I am having is.. I actually can't find the inventories code it self or what file it is in.. I have done quite a bit of searching.. am I just missing it? or is it in some unlikely file? Once I find it.. I would like to learn how to edit it to an extreme... I would also love for someone to explain exactly how the stat system is currently coded... In short I am looking for a teacher >.< because each new field I jump into.. is also a new challenge.. and without a guiding light it is extremely difficult.. anyone willing to answer questions and discuss ideas/maps/guis/skills/models/bots/rpgs In general?
Craze~

Re: RPG Inventory Coding~

Posted: March 17th, 2010, 8:57 am
by arcones
I'm game... But before you ask too many questions, look through the support area. I don't know if you've seen it, but we actually have a topic going about coding and inventory's. So check that out and if you have any more questions don't hesitate to ask!

Arc :geek:

Re: RPG Inventory Coding~

Posted: March 17th, 2010, 10:21 am
by Craze
Awesome~ I'll find the topic :))

Re: RPG Inventory Coding~

Posted: March 17th, 2010, 12:48 pm
by Leo_V117
well. Thanks to arcones. I figured out how to code my own spells into it. im still using the original menu settings. you know. Character, Inventory, Spells and Effects due to me not knowing how to code my own menus. I would like to rename the "Spell Book" menu and name it "Weapons" for some character classes. and i also want to allow the player the option to select their own class and gender for example: Archer, Female. upon doing this, i want the engine to select the class model folder and select the female model rather than having to create multiple versions of the game. I also want to know how to easily create AI or as Hirato calls it, AS (Artificial Stupidity) and the steps on how to code it. then theres the movement speed jump height and leveling up codes i need. How do you change the move speed and jump height of the player and how do you make them level up after a set amount of xp?

Re: RPG Inventory Coding~

Posted: March 17th, 2010, 1:45 pm
by arcones
as of 2.5, leveling up doesn't work *sigh*

For more than one character, you'd first have to create the models for the female and the bow... So whatever you do will most likely require some amount of coding and modeling... The jump height has something to do with the coding for your RC... For some reason I can't remember where it is :| Sorry that's all I could get...

Arc :geek:

Oh, just realized that about half the support topics are on coding, a little less than half about mmodels and level triggers, and the rest just other stuff...WOW :P

@Leo, I keep on seeing people saying, "I need AI!!!" So here's a link :) :Master Chef Ogro AI